Commit Graph

8 Commits

Author SHA1 Message Date
Eric Anholt 82abf33766 drm/sched: Always trace the dependencies we wait on, to fix a race.
The entity->dependency can go away completely once we've called
drm_sched_entity_add_dependency_cb() (if the cb is called before we
get around to tracing).  The tracepoint is more useful if we trace
every dependency instead of just ones that get callbacks installed,
anyway, so just do that.

Fixes any easy-to-produce OOPS when tracing the scheduler on V3D with
"perf record -a -e gpu_scheduler:.\* glxgears" and DEBUG_SLAB enabled.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Christian König <christian.koenig@amd.com>
Cc: stable@vger.kernel.org
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2019-02-08 14:02:33 -05:00
Sharat Masetty 26efecf955 drm/scheduler: Add drm_sched_job_cleanup
This patch adds a new API to clean up the scheduler job resources. This
is primarliy needed in cases the job was created but was not queued to
the scheduler queue. Additionally with this change, the layer which
creates the scheduler job also gets to free up the job's resources and
this entails moving the dma_fence_put(finished_fence) to the drivers
ops free handler routines.

Signed-off-by: Sharat Masetty <smasetty@codeaurora.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Acked-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-11-05 14:21:27 -05:00
Andrey Grodzovsky faf6e1a87e drm/sched: Add boolean to mark if sched is ready to work v5
Problem:
A particular scheduler may become unsuable (underlying HW) after
some event (e.g. GPU reset). If it's later chosen by
the get free sched. policy a command will fail to be
submitted.

Fix:
Add a driver specific callback to report the sched status so
rq with bad sched can be avoided in favor of working one or
none in which case job init will fail.

v2: Switch from driver callback to flag in scheduler.

v3: rebase

v4: Remove ready paramter from drm_sched_init, set
uncoditionally to true once init done.

v5: fix missed change in v3d in v4 (Alex)

Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-11-05 14:21:22 -05:00
Nathan Chancellor c1f0320e03 drm/scheduler: Simplify spsc_queue_count check in drm_sched_entity_select_rq
Clang generates a warning when it sees a logical not followed by a
conditional operator like ==, >, or <.

drivers/gpu/drm/scheduler/sched_entity.c:470:6: warning: logical not is
only applied to the left hand side of this comparison
[-Wlogical-not-parentheses]
        if (!spsc_queue_count(&entity->job_queue) == 0 ||
            ^                                     ~~
drivers/gpu/drm/scheduler/sched_entity.c:470:6: note: add parentheses
after the '!' to evaluate the comparison first
        if (!spsc_queue_count(&entity->job_queue) == 0 ||
            ^
             (                                        )
drivers/gpu/drm/scheduler/sched_entity.c:470:6: note: add parentheses
around left hand side expression to silence this warning
        if (!spsc_queue_count(&entity->job_queue) == 0 ||
            ^
            (                                    )
1 warning generated.

It assumes the author might have made a mistake in their logic:

if (!a == b) -> if (!(a == b))

Sometimes that is the case; other times, it's just a super convoluted
way of saying 'if (a)' when b = 0:

if (!1 == 0) -> if (0 == 0) -> if (true)

Alternatively:

if (!1 == 0) -> if (!!1) -> if (1)

Simplify this comparison so that Clang doesn't complain.

Fixes: 35e160e781 ("drm/scheduler: change entities rq even earlier")
Signed-off-by: Nathan Chancellor <natechancellor@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-10-09 17:06:00 -05:00
Nayan Deshmukh c89677afb3 drm/scheduler: avoid redundant shifting of the entity v2
do not remove entity from the rq if the current rq is from
the least loaded scheduler.

Signed-off-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-08-27 11:11:14 -05:00
Andrey Grodzovsky 62347a3300 drm/scheduler: Add stopped flag to drm_sched_entity
The flag will prevent another thread from same process to
reinsert the entity queue into scheduler's rq after it was already
removewd from there by another thread during drm_sched_entity_flush.

Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-08-27 11:11:10 -05:00
Christian König 7b10574eac drm/scheduler: cleanup entity coding style
Cleanup coding style in sched_entity.c

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-08-27 11:10:43 -05:00
Christian König 620e762f9a drm/scheduler: move entity handling into separate file
This is complex enough on it's own. Move it into a separate C file.

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
2018-08-27 11:10:43 -05:00