Generate HW IP's sched_list in amdgpu_ring_init() instead of
amdgpu_ctx.c. This makes amdgpu_ctx_init_compute_sched(),
ring.has_high_prio and amdgpu_ctx_init_sched() unnecessary.
This patch also stores sched_list for all HW IPs in one big
array in struct amdgpu_device which makes amdgpu_ctx_init_entity()
much more leaner.
v2:
fix a coding style issue
do not use drm hw_ip const to populate amdgpu_ring_type enum
v3:
remove ctx reference and move sched array and num_sched to a struct
use num_scheds to detect uninitialized scheduler list
v4:
use array_index_nospec for user space controlled variables
fix possible checkpatch.pl warnings
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Currently we pre-allocate entities and fences for all the HW IPs on
context creation and some of which are might never be used.
This patch tries to resolve entity/fences wastage by creating entity
only when needed.
v2: allocate memory for entity and fences together
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Allocate fences for each entity and remove ctx->fences reference as
fences should be bound to amdgpu_ctx_entity instead amdgpu_ctx.
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This sched array can be passed on to entity creation routine
instead of manually creating such sched array on every context creation.
v2: squash in missing break fix
Signed-off-by: Nirmoy Das <nirmoy.das@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use unsigned long type for the same ras count variable.
This will avoid overflow on 64 bit system.
Signed-off-by: Guchun Chen <guchun.chen@amd.com>
Reviewed-by: Tao Zhou <tao.zhou1@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Make sure that not only the entities are flush, but that
we also wait for the HW to finish all processing.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Add AMDGPU_CTX_QUERY2_FLAGS_RAS_CE/UE which indicate if any error happened
between previous query and this query.
Signed-off-by: xinhui pan <xinhui.pan@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
No more waiting for a fence done here.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Junwei Zhang <Jerry.Zhang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Use a fixed number of entities for each hardware IP.
The number of compute entities is reduced to four, SDMA keeps it two
entities and all other engines just expose one entity.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Further demangle ring from entity handling.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Further unmangle amdgpu.h.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>