Use inclusive zones to simplify accounting and its sysfs representation.
Use DMA32 accounting where applicable.
Add a sysfs interface to make the heuristically determined limits
readable and configurable.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@linux.ie>
Check whether index is within bounds before grabbing the element.
Signed-off-by: Roel Kluin <roel.kluin@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
If there are multiple simultaneous waiters for the same buffer object,
a temporary reference to its sync object may be leaked.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds new set/get tiling interfaces where the pitch
and macro/micro tiling enables can be set. Along with
a flag to decide if this object should have a surface when mapped.
The only thing we need to allocate with a mapped surface should be
the frontbuffer. Note rotate scanout shouldn't require one, and
back/depth shouldn't either, though mesa needs some fixes.
It fixes the TTM interfaces along Thomas's suggestions, and I've tested
the surface stealing code with two X servers and not seen any lockdep issues.
I've stopped tiling the fbcon frontbuffer, as I don't see there being
any advantage other than testing, I've left the testing commands in there,
just flip the fb_tiled to true in radeon_fb.c
Open: Can we integrate endian swapping in with this?
Future features:
texture tiling - need to relocate texture registers TXOFFSET* with tiling info.
This also merges Michel's cleanup surfaces regs at init time patch
even though it makes sense on its own, this patch really relies on it.
Some PowerMac firmwares set up a tiling surface at the beginning of VRAM
which messes us up otherwise.
that patch is:
Signed-off-by: Michel Dänzer <daenzer@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This add support for using dma32 memory on gpus that really need it.
Currently IGPs are left without DMA32 but we might need to change
that unless we can fix rs690.
Signed-off-by: Dave Airlie <airlied@redhat.com>
A bug caused a new caching state to be selected on each buffer object
validation regardless of the current caching state.
Moreover, a caching state could be selected that wasn't supported by
the memory type.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
A bug caused the ttm code to just terminate the wait when a signal
was received while waiting for the GPU to release a buffer object that
was to be evicted.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
TTM is a GPU memory manager subsystem designed for use with GPU
devices with various memory types (On-card VRAM, AGP,
PCI apertures etc.). It's essentially a helper library that assists
the DRM driver in creating and managing persistent buffer objects.
TTM manages placement of data and CPU map setup and teardown on
data movement. It can also optionally manage synchronization of
data on a per-buffer-object level.
TTM takes care to provide an always valid virtual user-space address
to a buffer object which makes user-space sub-allocation of
big buffer objects feasible.
TTM uses a fine-grained per buffer-object locking scheme, taking
care to release all relevant locks when waiting for the GPU.
Although this implies some locking overhead, it's probably a big
win for devices with multiple command submission mechanisms, since
the lock contention will be minimal.
TTM can be used with whatever user-space interface the driver
chooses, including GEM. It's used by the upcoming Radeon KMS DRM driver
and is also the GPU memory management core of various new experimental
DRM drivers.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>