Convert #include "..." to #include <path/...> in drivers/gpu/.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
Remove redundant DRM UAPI header #inclusions from drivers/gpu/.
Remove redundant #inclusions of core DRM UAPI headers (drm.h, drm_mode.h and
drm_sarea.h). They are now #included via drmP.h and drm_crtc.h via a preceding
patch.
Without this patch and the patch to make include the UAPI headers from the core
headers, after the UAPI split, the DRM C sources cannot find these UAPI headers
because the DRM code relies on specific -I flags to make #include "..." work
on headers in include/drm/ - but that does not work after the UAPI split without
adding more -I flags.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
For that to work we need to export the base address of the gtt
mmio window from intel-gtt. Also replace all other uses of
dev->agp by values we already have at hand.
Reviewed-by: Jani Nikula <jani.nikula@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Simplify object tracking by removing the inactive but pinned list. The
only place where this was used is for counting the available memory,
which is just as easy performed by checking all objects on the rare
occasions it is required (application startup). For ease of debugging,
we keep the reporting of pinned objects through the error-state and
debugfs.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Keith Packard <keithp@keithp.com>
Various issues involved with the space character were generating
warnings in the checkpatch.pl file. This patch removes most of those
warnings.
Signed-off-by: Akshay Joshi <me@akshayjoshi.com>
Signed-off-by: Keith Packard <keithp@keithp.com>
A lot of minor tweaks to fix the tracepoints, improve the outputting for
ftrace, and to generally make the tracepoints useful again. It is a start
and enough to begin identifying performance issues and gaps in our
coverage.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Luckily the change is quite a little bit less invasive than I've
feared.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This is a purely cosmetic change to make changes in this area easier.
And hey, it's not only clearer and typechecked, but actually shorter,
too!
[anholt: To clarify, this is a change to let us later make
drm_i915_gem_object subclass drm_gem_object, instead of having
drm_gem_object have a pointer to i915's private data]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Acked-by: Dave Airlie <airlied@gmail.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
This is a baby-step in the direction of having finer-grained
locking than the struct_mutex. Specifically, this will enable
new debugging code to read the active list for printing out
GPU state when the GPU is wedged, (while the struct_mutex is
held, of course).
Signed-off-by: Carl Worth <cworth@cworth.org>
[anholt: indentation fix]
Signed-off-by: Eric Anholt <eric@anholt.net>
GEM allows the creation of persistent buffer objects accessible by the
graphics device through new ioctls for managing execution of commands on the
device. The userland API is almost entirely driver-specific to ensure that
any driver building on this model can easily map the interface to individual
driver requirements.
GEM is used by the 2d driver for managing its internal state allocations and
will be used for pixmap storage to reduce memory consumption and enable
zero-copy GLX_EXT_texture_from_pixmap, and in the 3d driver is used to enable
GL_EXT_framebuffer_object and GL_ARB_pixel_buffer_object.
Signed-off-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>