[media] coda: use correct offset for mvcol buffer
The mvcol buffer needs to be placed behind the chroma plane(s), so use the real offset including any required rounding. Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Reviewed-by: Philipp Zabel <p.zabel@pengutronix.de> Signed-off-by: Hans Verkuil <hansverk@cisco.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
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@ -427,14 +427,16 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx,
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/* Register frame buffers in the parameter buffer */
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for (i = 0; i < ctx->num_internal_frames; i++) {
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u32 y, cb, cr;
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u32 y, cb, cr, mvcol;
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/* Start addresses of Y, Cb, Cr planes */
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y = ctx->internal_frames[i].paddr;
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cb = y + ysize;
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cr = y + ysize + ysize/4;
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mvcol = y + ysize + ysize/4 + ysize/4;
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if (ctx->tiled_map_type == GDI_TILED_FRAME_MB_RASTER_MAP) {
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cb = round_up(cb, 4096);
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mvcol = cb + ysize/2;
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cr = 0;
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/* Packed 20-bit MSB of base addresses */
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/* YYYYYCCC, CCyyyyyc, cccc.... */
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@ -448,9 +450,7 @@ static int coda_alloc_framebuffers(struct coda_ctx *ctx,
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/* mvcol buffer for h.264 */
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if (ctx->codec->src_fourcc == V4L2_PIX_FMT_H264 &&
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dev->devtype->product != CODA_DX6)
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coda_parabuf_write(ctx, 96 + i,
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ctx->internal_frames[i].paddr +
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ysize + ysize/4 + ysize/4);
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coda_parabuf_write(ctx, 96 + i, mvcol);
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}
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/* mvcol buffer for mpeg4 */
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