Input: gameport - provide default trigger() and read()
Instead of constantly checking pointer(s) for non-NULL-ness provide default implementations of trigger() and read() and instantiate them during pore registration if driver-specific versions were not provided. Link: https://lore.kernel.org/r/ZGvoqP5PAAsJuky4@google.com Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
parent
d9f12a3bbb
commit
f11f1a92c1
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <linux/stddef.h>
|
||||
#include <linux/module.h>
|
||||
#include <linux/io.h>
|
||||
#include <linux/ioport.h>
|
||||
#include <linux/init.h>
|
||||
#include <linux/gameport.h>
|
||||
|
@ -21,8 +22,6 @@
|
|||
#include <linux/mutex.h>
|
||||
#include <linux/timekeeping.h>
|
||||
|
||||
/*#include <asm/io.h>*/
|
||||
|
||||
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
|
||||
MODULE_DESCRIPTION("Generic gameport layer");
|
||||
MODULE_LICENSE("GPL");
|
||||
|
@ -518,6 +517,16 @@ void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
|
|||
}
|
||||
EXPORT_SYMBOL(gameport_set_phys);
|
||||
|
||||
static void gameport_default_trigger(struct gameport *gameport)
|
||||
{
|
||||
outb(0xff, gameport->io);
|
||||
}
|
||||
|
||||
static unsigned char gameport_default_read(struct gameport *gameport)
|
||||
{
|
||||
return inb(gameport->io);
|
||||
}
|
||||
|
||||
/*
|
||||
* Prepare gameport port for registration.
|
||||
*/
|
||||
|
@ -536,6 +545,11 @@ static void gameport_init_port(struct gameport *gameport)
|
|||
if (gameport->parent)
|
||||
gameport->dev.parent = &gameport->parent->dev;
|
||||
|
||||
if (!gameport->trigger)
|
||||
gameport->trigger = gameport_default_trigger;
|
||||
if (!gameport->read)
|
||||
gameport->read = gameport_default_read;
|
||||
|
||||
INIT_LIST_HEAD(&gameport->node);
|
||||
spin_lock_init(&gameport->timer_lock);
|
||||
timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#ifndef _GAMEPORT_H
|
||||
#define _GAMEPORT_H
|
||||
|
||||
#include <asm/io.h>
|
||||
#include <linux/types.h>
|
||||
#include <linux/list.h>
|
||||
#include <linux/mutex.h>
|
||||
|
@ -165,18 +164,12 @@ void gameport_unregister_driver(struct gameport_driver *drv);
|
|||
|
||||
static inline void gameport_trigger(struct gameport *gameport)
|
||||
{
|
||||
if (gameport->trigger)
|
||||
gameport->trigger(gameport);
|
||||
else
|
||||
outb(0xff, gameport->io);
|
||||
gameport->trigger(gameport);
|
||||
}
|
||||
|
||||
static inline unsigned char gameport_read(struct gameport *gameport)
|
||||
{
|
||||
if (gameport->read)
|
||||
return gameport->read(gameport);
|
||||
else
|
||||
return inb(gameport->io);
|
||||
return gameport->read(gameport);
|
||||
}
|
||||
|
||||
static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
|
||||
|
|
Loading…
Reference in New Issue