drm/sun4i: Fix the high buffer address mask
The highest 3bits of the 4 layers buffers are all part of the same register. However, our mask computation was wrong, leading to all the lowest register bits being removed when we use regmap_update_bits, which will lead to the buffers being set to some random part of the RAM. Fix our mask. Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
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@ -52,8 +52,8 @@
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#define SUN4I_BACKEND_LAYFB_L32ADD_REG(l) (0x850 + (0x4 * (l)))
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#define SUN4I_BACKEND_LAYFB_H4ADD_REG 0x860
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#define SUN4I_BACKEND_LAYFB_H4ADD_MSK(l) GENMASK(3 + ((l) * 8), 0)
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#define SUN4I_BACKEND_LAYFB_H4ADD(l, val) ((val) << ((l) * 8))
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#define SUN4I_BACKEND_LAYFB_H4ADD_MSK(l) GENMASK(3 + ((l) * 8), (l) * 8)
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#define SUN4I_BACKEND_LAYFB_H4ADD(l, val) ((val) << ((l) * 8))
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#define SUN4I_BACKEND_REGBUFFCTL_REG 0x870
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#define SUN4I_BACKEND_REGBUFFCTL_AUTOLOAD_DIS BIT(1)
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