scsi: sbitmap: Maintain allocation round_robin in sbitmap
Currently the allocation round_robin info is maintained by sbitmap_queue. However, bit allocation really belongs to sbitmap. Move it there. Link: https://lore.kernel.org/r/20210122023317.687987-3-ming.lei@redhat.com Cc: Omar Sandoval <osandov@fb.com> Cc: Kashyap Desai <kashyap.desai@broadcom.com> Cc: Sumanesh Samanta <sumanesh.samanta@broadcom.com> Cc: Ewan D. Milne <emilne@redhat.com> Cc: Hannes Reinecke <hare@suse.de> Cc: virtualization@lists.linux-foundation.org Tested-by: Sumanesh Samanta <sumanesh.samanta@broadcom.com> Reviewed-by: Hannes Reinecke <hare@suse.de> Signed-off-by: Ming Lei <ming.lei@redhat.com> Signed-off-by: Martin K. Petersen <martin.petersen@oracle.com>
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4ec5917903
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@ -2702,7 +2702,7 @@ blk_mq_alloc_hctx(struct request_queue *q, struct blk_mq_tag_set *set,
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goto free_cpumask;
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if (sbitmap_init_node(&hctx->ctx_map, nr_cpu_ids, ilog2(8),
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gfp, node))
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gfp, node, false))
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goto free_ctxs;
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hctx->nr_ctx = 0;
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@ -478,7 +478,8 @@ static int kyber_init_hctx(struct blk_mq_hw_ctx *hctx, unsigned int hctx_idx)
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for (i = 0; i < KYBER_NUM_DOMAINS; i++) {
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if (sbitmap_init_node(&khd->kcq_map[i], hctx->nr_ctx,
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ilog2(8), GFP_KERNEL, hctx->numa_node)) {
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ilog2(8), GFP_KERNEL, hctx->numa_node,
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false)) {
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while (--i >= 0)
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sbitmap_free(&khd->kcq_map[i]);
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goto err_kcqs;
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@ -614,7 +614,7 @@ vhost_scsi_get_cmd(struct vhost_virtqueue *vq, struct vhost_scsi_tpg *tpg,
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return ERR_PTR(-EIO);
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}
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tag = sbitmap_get(&svq->scsi_tags, 0, false);
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tag = sbitmap_get(&svq->scsi_tags, 0);
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if (tag < 0) {
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pr_err("Unable to obtain tag for vhost_scsi_cmd\n");
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return ERR_PTR(-ENOMEM);
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@ -1512,7 +1512,7 @@ static int vhost_scsi_setup_vq_cmds(struct vhost_virtqueue *vq, int max_cmds)
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return 0;
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if (sbitmap_init_node(&svq->scsi_tags, max_cmds, -1, GFP_KERNEL,
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NUMA_NO_NODE))
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NUMA_NO_NODE, false))
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return -ENOMEM;
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svq->max_cmds = max_cmds;
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@ -56,6 +56,11 @@ struct sbitmap {
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*/
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unsigned int map_nr;
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/**
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* @round_robin: Allocate bits in strict round-robin order.
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*/
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bool round_robin;
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/**
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* @map: Allocated bitmap.
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*/
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@ -124,11 +129,6 @@ struct sbitmap_queue {
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*/
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atomic_t ws_active;
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/**
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* @round_robin: Allocate bits in strict round-robin order.
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*/
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bool round_robin;
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/**
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* @min_shallow_depth: The minimum shallow depth which may be passed to
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* sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
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@ -144,11 +144,14 @@ struct sbitmap_queue {
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* given, a good default is chosen.
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* @flags: Allocation flags.
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* @node: Memory node to allocate on.
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* @round_robin: If true, be stricter about allocation order; always allocate
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* starting from the last allocated bit. This is less efficient
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* than the default behavior (false).
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*
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* Return: Zero on success or negative errno on failure.
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*/
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int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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gfp_t flags, int node);
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gfp_t flags, int node, bool round_robin);
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/**
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* sbitmap_free() - Free memory used by a &struct sbitmap.
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@ -174,15 +177,12 @@ void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
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* sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
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* @sb: Bitmap to allocate from.
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* @alloc_hint: Hint for where to start searching for a free bit.
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* @round_robin: If true, be stricter about allocation order; always allocate
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* starting from the last allocated bit. This is less efficient
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* than the default behavior (false).
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*
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* This operation provides acquire barrier semantics if it succeeds.
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*
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* Return: Non-negative allocated bit number if successful, -1 otherwise.
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*/
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int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
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int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint);
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/**
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* sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
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@ -33,7 +33,7 @@ static inline bool sbitmap_deferred_clear(struct sbitmap_word *map)
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}
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int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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gfp_t flags, int node)
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gfp_t flags, int node, bool round_robin)
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{
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unsigned int bits_per_word;
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unsigned int i;
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@ -58,6 +58,7 @@ int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
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sb->shift = shift;
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sb->depth = depth;
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sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
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sb->round_robin = round_robin;
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if (depth == 0) {
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sb->map = NULL;
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@ -129,14 +130,14 @@ static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
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}
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static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
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unsigned int alloc_hint, bool round_robin)
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unsigned int alloc_hint)
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{
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struct sbitmap_word *map = &sb->map[index];
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int nr;
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do {
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nr = __sbitmap_get_word(&map->word, map->depth, alloc_hint,
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!round_robin);
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!sb->round_robin);
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if (nr != -1)
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break;
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if (!sbitmap_deferred_clear(map))
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@ -146,7 +147,7 @@ static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
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return nr;
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}
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int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
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int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint)
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{
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unsigned int i, index;
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int nr = -1;
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@ -158,14 +159,13 @@ int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
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* alloc_hint to find the right word index. No point in looping
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* twice in find_next_zero_bit() for that case.
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*/
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if (round_robin)
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if (sb->round_robin)
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alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
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else
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alloc_hint = 0;
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for (i = 0; i < sb->map_nr; i++) {
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nr = sbitmap_find_bit_in_index(sb, index, alloc_hint,
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round_robin);
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nr = sbitmap_find_bit_in_index(sb, index, alloc_hint);
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if (nr != -1) {
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nr += index << sb->shift;
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break;
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@ -350,7 +350,8 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
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int ret;
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int i;
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ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
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ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node,
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round_robin);
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if (ret)
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return ret;
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@ -382,7 +383,6 @@ int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
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atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
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}
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sbq->round_robin = round_robin;
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return 0;
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}
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EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
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@ -424,12 +424,12 @@ int __sbitmap_queue_get(struct sbitmap_queue *sbq)
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hint = depth ? prandom_u32() % depth : 0;
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this_cpu_write(*sbq->alloc_hint, hint);
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}
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nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin);
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nr = sbitmap_get(&sbq->sb, hint);
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if (nr == -1) {
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/* If the map is full, a hint won't do us much good. */
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this_cpu_write(*sbq->alloc_hint, 0);
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} else if (nr == hint || unlikely(sbq->round_robin)) {
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} else if (nr == hint || unlikely(sbq->sb.round_robin)) {
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/* Only update the hint if we used it. */
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hint = nr + 1;
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if (hint >= depth - 1)
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@ -460,7 +460,7 @@ int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
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if (nr == -1) {
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/* If the map is full, a hint won't do us much good. */
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this_cpu_write(*sbq->alloc_hint, 0);
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} else if (nr == hint || unlikely(sbq->round_robin)) {
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} else if (nr == hint || unlikely(sbq->sb.round_robin)) {
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/* Only update the hint if we used it. */
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hint = nr + 1;
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if (hint >= depth - 1)
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@ -576,7 +576,7 @@ void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
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smp_mb__after_atomic();
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sbitmap_queue_wake_up(sbq);
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if (likely(!sbq->round_robin && nr < sbq->sb.depth))
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if (likely(!sbq->sb.round_robin && nr < sbq->sb.depth))
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*per_cpu_ptr(sbq->alloc_hint, cpu) = nr;
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}
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EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
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@ -633,7 +633,7 @@ void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
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}
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seq_puts(m, "}\n");
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seq_printf(m, "round_robin=%d\n", sbq->round_robin);
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seq_printf(m, "round_robin=%d\n", sbq->sb.round_robin);
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seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
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}
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EXPORT_SYMBOL_GPL(sbitmap_queue_show);
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