drm/i915: Don't disable primary when color keying is used

When color keying is used, the primary may not be invisible even though
the sprite fully covers it. So check for color keying before deciding to
disable the primary plane.

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
Ville Syrjälä 2013-12-05 15:51:40 +02:00 committed by Daniel Vetter
parent 8553c18ea6
commit efb31d15dc
1 changed files with 10 additions and 1 deletions

View File

@ -636,6 +636,15 @@ format_is_yuv(uint32_t format)
}
}
static bool colorkey_enabled(struct intel_plane *intel_plane)
{
struct drm_intel_sprite_colorkey key;
intel_plane->get_colorkey(&intel_plane->base, &key);
return key.flags != I915_SET_COLORKEY_NONE;
}
static int
intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
struct drm_framebuffer *fb, int crtc_x, int crtc_y,
@ -821,7 +830,7 @@ intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc,
* If the sprite is completely covering the primary plane,
* we can disable the primary and save power.
*/
disable_primary = drm_rect_equals(&dst, &clip);
disable_primary = drm_rect_equals(&dst, &clip) && !colorkey_enabled(intel_plane);
WARN_ON(disable_primary && !visible && intel_crtc->active);
mutex_lock(&dev->struct_mutex);