iommu/arm-smmu: Avoid pathological RPM behaviour for unmaps
When games, browser, or anything using a lot of GPU buffers exits, there can be many hundreds or thousands of buffers to unmap and free. If the GPU is otherwise suspended, this can cause arm-smmu to resume/suspend for each buffer, resulting 5-10 seconds worth of reprogramming the context bank (arm_smmu_write_context_bank()/arm_smmu_write_s2cr()/etc). To the user it would appear that the system just locked up. A simple solution is to use pm_runtime_put_autosuspend() instead, so we don't immediately suspend the SMMU device. Reviewed-by: Robin Murphy <robin.murphy@arm.com> Signed-off-by: Rob Clark <robdclark@chromium.org> Signed-off-by: Will Deacon <will@kernel.org>
This commit is contained in:
parent
bdde4718ab
commit
ee9bdfedd3
|
@ -123,7 +123,7 @@ static inline int arm_smmu_rpm_get(struct arm_smmu_device *smmu)
|
||||||
static inline void arm_smmu_rpm_put(struct arm_smmu_device *smmu)
|
static inline void arm_smmu_rpm_put(struct arm_smmu_device *smmu)
|
||||||
{
|
{
|
||||||
if (pm_runtime_enabled(smmu->dev))
|
if (pm_runtime_enabled(smmu->dev))
|
||||||
pm_runtime_put(smmu->dev);
|
pm_runtime_put_autosuspend(smmu->dev);
|
||||||
}
|
}
|
||||||
|
|
||||||
static struct arm_smmu_domain *to_smmu_domain(struct iommu_domain *dom)
|
static struct arm_smmu_domain *to_smmu_domain(struct iommu_domain *dom)
|
||||||
|
@ -1167,6 +1167,20 @@ static int arm_smmu_attach_dev(struct iommu_domain *domain, struct device *dev)
|
||||||
/* Looks ok, so add the device to the domain */
|
/* Looks ok, so add the device to the domain */
|
||||||
ret = arm_smmu_domain_add_master(smmu_domain, fwspec);
|
ret = arm_smmu_domain_add_master(smmu_domain, fwspec);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Setup an autosuspend delay to avoid bouncing runpm state.
|
||||||
|
* Otherwise, if a driver for a suspended consumer device
|
||||||
|
* unmaps buffers, it will runpm resume/suspend for each one.
|
||||||
|
*
|
||||||
|
* For example, when used by a GPU device, when an application
|
||||||
|
* or game exits, it can trigger unmapping 100s or 1000s of
|
||||||
|
* buffers. With a runpm cycle for each buffer, that adds up
|
||||||
|
* to 5-10sec worth of reprogramming the context bank, while
|
||||||
|
* the system appears to be locked up to the user.
|
||||||
|
*/
|
||||||
|
pm_runtime_set_autosuspend_delay(smmu->dev, 20);
|
||||||
|
pm_runtime_use_autosuspend(smmu->dev);
|
||||||
|
|
||||||
rpm_put:
|
rpm_put:
|
||||||
arm_smmu_rpm_put(smmu);
|
arm_smmu_rpm_put(smmu);
|
||||||
return ret;
|
return ret;
|
||||||
|
|
Loading…
Reference in New Issue