Input: wacom - use unaligned access where necessary
A few cases of incorrectly using 'le16_to_cpup' instead of 'get_unaligned_le16' have been noticed and fixed. Signed-off-by: Jason Gerecke <killertofu@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -928,12 +928,12 @@ static int wacom_24hdt_irq(struct wacom_wac *wacom)
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input_mt_report_slot_state(input, MT_TOOL_FINGER, touch);
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input_mt_report_slot_state(input, MT_TOOL_FINGER, touch);
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if (touch) {
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if (touch) {
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int t_x = le16_to_cpup((__le16 *)&data[offset + 2]);
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int t_x = get_unaligned_le16(&data[offset + 2]);
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int c_x = le16_to_cpup((__le16 *)&data[offset + 4]);
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int c_x = get_unaligned_le16(&data[offset + 4]);
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int t_y = le16_to_cpup((__le16 *)&data[offset + 6]);
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int t_y = get_unaligned_le16(&data[offset + 6]);
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int c_y = le16_to_cpup((__le16 *)&data[offset + 8]);
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int c_y = get_unaligned_le16(&data[offset + 8]);
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int w = le16_to_cpup((__le16 *)&data[offset + 10]);
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int w = get_unaligned_le16(&data[offset + 10]);
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int h = le16_to_cpup((__le16 *)&data[offset + 12]);
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int h = get_unaligned_le16(&data[offset + 12]);
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input_report_abs(input, ABS_MT_POSITION_X, t_x);
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input_report_abs(input, ABS_MT_POSITION_X, t_x);
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input_report_abs(input, ABS_MT_POSITION_Y, t_y);
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input_report_abs(input, ABS_MT_POSITION_Y, t_y);
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@ -978,7 +978,7 @@ static int wacom_mt_touch(struct wacom_wac *wacom)
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for (i = 0; i < contacts_to_send; i++) {
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for (i = 0; i < contacts_to_send; i++) {
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int offset = (WACOM_BYTES_PER_MT_PACKET + x_offset) * i + 3;
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int offset = (WACOM_BYTES_PER_MT_PACKET + x_offset) * i + 3;
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bool touch = data[offset] & 0x1;
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bool touch = data[offset] & 0x1;
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int id = le16_to_cpup((__le16 *)&data[offset + 1]);
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int id = get_unaligned_le16(&data[offset + 1]);
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int slot = input_mt_get_slot_by_key(input, id);
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int slot = input_mt_get_slot_by_key(input, id);
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if (slot < 0)
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if (slot < 0)
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@ -987,8 +987,8 @@ static int wacom_mt_touch(struct wacom_wac *wacom)
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input_mt_slot(input, slot);
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input_mt_slot(input, slot);
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input_mt_report_slot_state(input, MT_TOOL_FINGER, touch);
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input_mt_report_slot_state(input, MT_TOOL_FINGER, touch);
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if (touch) {
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if (touch) {
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int x = le16_to_cpup((__le16 *)&data[offset + x_offset + 7]);
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int x = get_unaligned_le16(&data[offset + x_offset + 7]);
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int y = le16_to_cpup((__le16 *)&data[offset + x_offset + 9]);
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int y = get_unaligned_le16(&data[offset + x_offset + 9]);
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input_report_abs(input, ABS_MT_POSITION_X, x);
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input_report_abs(input, ABS_MT_POSITION_X, x);
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input_report_abs(input, ABS_MT_POSITION_Y, y);
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input_report_abs(input, ABS_MT_POSITION_Y, y);
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}
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}
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