drm/virtgpu api: blob resources
This makes blob resources available to guest userspace. They are needed for GL4.5, Vulkan and zero-copy virtio-gpu. For Mesa, blob resources have been tested with Piglit's ARB_buffer_storage tests and apitraces. Apitraces of GL4.5 games show we're between 70% to 80% of host performance on Iris, based on a apitrace of a 2013 GL4.5 game: 11.204 FPS (guest) 15.947 FPS (host) This is still better than the status quo, when said game was unplayable with Virgl due to an inefficient GL4.3 fallback. But there's still room for improvement if we want to match HW-assisted virtualization. For Vulkan, blob resources have been tested with dEQP.vk.memory* and running Vulkan applications in production with the "Cuttlefish" virtual Android device. This has been done with Lingfeng Yang's "gfxstream" Vulkan implementation, which virtualizes Vulkan across many Google products. Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org> Acked-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Acked-by: Chia-I Wu <olvaffe@gmail.com> Acked-by: Lingfeng Yang <lfy@google.com> Link: http://patchwork.freedesktop.org/patch/msgid/20200924003214.662-5-gurchetansingh@chromium.org Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -46,6 +46,7 @@ extern "C" {
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#define DRM_VIRTGPU_TRANSFER_TO_HOST 0x07
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#define DRM_VIRTGPU_WAIT 0x08
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#define DRM_VIRTGPU_GET_CAPS 0x09
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#define DRM_VIRTGPU_RESOURCE_CREATE_BLOB 0x0a
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#define VIRTGPU_EXECBUF_FENCE_FD_IN 0x01
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#define VIRTGPU_EXECBUF_FENCE_FD_OUT 0x02
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@ -71,6 +72,7 @@ struct drm_virtgpu_execbuffer {
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#define VIRTGPU_PARAM_3D_FEATURES 1 /* do we have 3D features in the hw */
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#define VIRTGPU_PARAM_CAPSET_QUERY_FIX 2 /* do we have the capset fix */
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#define VIRTGPU_PARAM_RESOURCE_BLOB 3 /* DRM_VIRTGPU_RESOURCE_CREATE_BLOB */
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struct drm_virtgpu_getparam {
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__u64 param;
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@ -100,7 +102,7 @@ struct drm_virtgpu_resource_info {
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__u32 bo_handle;
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__u32 res_handle;
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__u32 size;
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__u32 stride;
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__u32 blob_mem;
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};
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struct drm_virtgpu_3d_box {
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@ -117,6 +119,8 @@ struct drm_virtgpu_3d_transfer_to_host {
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struct drm_virtgpu_3d_box box;
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__u32 level;
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__u32 offset;
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__u32 stride;
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__u32 layer_stride;
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};
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struct drm_virtgpu_3d_transfer_from_host {
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@ -124,6 +128,8 @@ struct drm_virtgpu_3d_transfer_from_host {
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struct drm_virtgpu_3d_box box;
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__u32 level;
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__u32 offset;
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__u32 stride;
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__u32 layer_stride;
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};
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#define VIRTGPU_WAIT_NOWAIT 1 /* like it */
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@ -140,6 +146,31 @@ struct drm_virtgpu_get_caps {
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__u32 pad;
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};
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struct drm_virtgpu_resource_create_blob {
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#define VIRTGPU_BLOB_MEM_GUEST 0x0001
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#define VIRTGPU_BLOB_MEM_HOST3D 0x0002
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#define VIRTGPU_BLOB_MEM_HOST3D_GUEST 0x0003
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#define VIRTGPU_BLOB_FLAG_USE_MAPPABLE 0x0001
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#define VIRTGPU_BLOB_FLAG_USE_SHAREABLE 0x0002
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#define VIRTGPU_BLOB_FLAG_USE_CROSS_DEVICE 0x0004
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/* zero is invalid blob_mem */
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__u32 blob_mem;
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__u32 blob_flags;
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__u32 bo_handle;
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__u32 res_handle;
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__u64 size;
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/*
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* for 3D contexts with VIRTGPU_BLOB_MEM_HOST3D_GUEST and
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* VIRTGPU_BLOB_MEM_HOST3D otherwise, must be zero.
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*/
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__u32 pad;
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__u32 cmd_size;
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__u64 cmd;
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__u64 blob_id;
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};
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#define DRM_IOCTL_VIRTGPU_MAP \
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DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_MAP, struct drm_virtgpu_map)
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@ -175,6 +206,10 @@ struct drm_virtgpu_get_caps {
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DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_GET_CAPS, \
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struct drm_virtgpu_get_caps)
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#define DRM_IOCTL_VIRTGPU_RESOURCE_CREATE_BLOB \
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DRM_IOWR(DRM_COMMAND_BASE + DRM_VIRTGPU_RESOURCE_CREATE_BLOB, \
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struct drm_virtgpu_resource_create_blob)
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#if defined(__cplusplus)
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}
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#endif
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