bonding: remove "port-moved" state that was never implemented
LACP state-machine defines "port-moved" state when the same ActorSystemID and Port are seen in a LACPDU received on different port. The state is never set since it's not implemented. However the state-machine attempts to clear that state occasionally. LACP state machine is already complicated and since this state is not implemented, removing it's checks makes the state-machine little simpler. Signed-off-by: Mahesh Bandewar <maheshb@google.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -1052,8 +1052,7 @@ static void ad_rx_machine(struct lacpdu *lacpdu, struct port *port)
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port->sm_rx_state = AD_RX_INITIALIZE;
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port->sm_vars |= AD_PORT_CHURNED;
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/* check if port is not enabled */
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} else if (!(port->sm_vars & AD_PORT_BEGIN)
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&& !port->is_enabled && !(port->sm_vars & AD_PORT_MOVED))
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} else if (!(port->sm_vars & AD_PORT_BEGIN) && !port->is_enabled)
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port->sm_rx_state = AD_RX_PORT_DISABLED;
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/* check if new lacpdu arrived */
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else if (lacpdu && ((port->sm_rx_state == AD_RX_EXPIRED) ||
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@ -1081,11 +1080,8 @@ static void ad_rx_machine(struct lacpdu *lacpdu, struct port *port)
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/* if no lacpdu arrived and no timer is on */
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switch (port->sm_rx_state) {
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case AD_RX_PORT_DISABLED:
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if (port->sm_vars & AD_PORT_MOVED)
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port->sm_rx_state = AD_RX_INITIALIZE;
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else if (port->is_enabled
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&& (port->sm_vars
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& AD_PORT_LACP_ENABLED))
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if (port->is_enabled &&
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(port->sm_vars & AD_PORT_LACP_ENABLED))
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port->sm_rx_state = AD_RX_EXPIRED;
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else if (port->is_enabled
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&& ((port->sm_vars
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@ -1115,7 +1111,6 @@ static void ad_rx_machine(struct lacpdu *lacpdu, struct port *port)
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port->sm_vars &= ~AD_PORT_SELECTED;
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__record_default(port);
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port->actor_oper_port_state &= ~AD_STATE_EXPIRED;
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port->sm_vars &= ~AD_PORT_MOVED;
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port->sm_rx_state = AD_RX_PORT_DISABLED;
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/* Fall Through */
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