drm/i915/glk: Configure number of sprite planes properly

Geminilake has 4 planes (3 sprites) per pipe.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1480667037-11215-10-git-send-email-ander.conselvan.de.oliveira@intel.com
This commit is contained in:
Ander Conselvan de Oliveira 2016-12-02 10:23:57 +02:00
parent b817c440c1
commit e9c9882556
1 changed files with 4 additions and 1 deletions

View File

@ -278,7 +278,10 @@ void intel_device_info_runtime_init(struct drm_i915_private *dev_priv)
* we don't expose the topmost plane at all to prevent ABI breakage
* down the line.
*/
if (IS_BROXTON(dev_priv)) {
if (IS_GEMINILAKE(dev_priv))
for_each_pipe(dev_priv, pipe)
info->num_sprites[pipe] = 3;
else if (IS_BROXTON(dev_priv)) {
info->num_sprites[PIPE_A] = 2;
info->num_sprites[PIPE_B] = 2;
info->num_sprites[PIPE_C] = 1;