drm/i915/glk: Configure number of sprite planes properly
Geminilake has 4 planes (3 sprites) per pipe. Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/1480667037-11215-10-git-send-email-ander.conselvan.de.oliveira@intel.com
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@ -278,7 +278,10 @@ void intel_device_info_runtime_init(struct drm_i915_private *dev_priv)
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* we don't expose the topmost plane at all to prevent ABI breakage
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* down the line.
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*/
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if (IS_BROXTON(dev_priv)) {
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if (IS_GEMINILAKE(dev_priv))
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for_each_pipe(dev_priv, pipe)
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info->num_sprites[pipe] = 3;
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else if (IS_BROXTON(dev_priv)) {
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info->num_sprites[PIPE_A] = 2;
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info->num_sprites[PIPE_B] = 2;
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info->num_sprites[PIPE_C] = 1;
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