edac: fix kenel-doc markups at edac.h
As this file was never added to the driver-api, the kernel-doc markups there were never tested. Some of them have issues. Fix them. Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
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@ -132,6 +132,8 @@ enum dev_type {
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* it for example, by re-trying the operation).
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* @HW_EVENT_ERR_FATAL: Fatal Error - Uncorrected error that could not
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* be recovered.
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* @HW_EVENT_ERR_INFO: Informational - The CPER spec defines a forth
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* type of error: informational logs.
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*/
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enum hw_event_mc_err_type {
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HW_EVENT_ERR_CORRECTED,
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@ -162,7 +164,7 @@ static inline char *mc_event_error_type(const unsigned int err_type)
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* enum mem_type - memory types. For a more detailed reference, please see
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* http://en.wikipedia.org/wiki/DRAM
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*
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* @MEM_EMPTY Empty csrow
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* @MEM_EMPTY: Empty csrow
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* @MEM_RESERVED: Reserved csrow type
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* @MEM_UNKNOWN: Unknown csrow type
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* @MEM_FPM: FPM - Fast Page Mode, used on systems up to 1995.
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@ -286,7 +288,7 @@ enum edac_type {
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/**
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* enum scrub_type - scrubbing capabilities
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* @SCRUB_UNKNOWN Unknown if scrubber is available
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* @SCRUB_UNKNOWN: Unknown if scrubber is available
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* @SCRUB_NONE: No scrubber
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* @SCRUB_SW_PROG: SW progressive (sequential) scrubbing
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* @SCRUB_SW_SRC: Software scrub only errors
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@ -295,7 +297,7 @@ enum edac_type {
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* @SCRUB_HW_PROG: HW progressive (sequential) scrubbing
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* @SCRUB_HW_SRC: Hardware scrub only errors
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* @SCRUB_HW_PROG_SRC: Progressive hardware scrub from an error
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* SCRUB_HW_TUNABLE: Hardware scrub frequency is tunable
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* @SCRUB_HW_TUNABLE: Hardware scrub frequency is tunable
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*/
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enum scrub_type {
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SCRUB_UNKNOWN = 0,
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@ -460,7 +462,7 @@ enum edac_mc_layer_type {
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/**
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* struct edac_mc_layer - describes the memory controller hierarchy
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* @layer: layer type
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* @type: layer type
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* @size: number of components per layer. For example,
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* if the channel layer has two channels, size = 2
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* @is_virt_csrow: This layer is part of the "csrow" when old API
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@ -483,24 +485,28 @@ struct edac_mc_layer {
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#define EDAC_MAX_LAYERS 3
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/**
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* EDAC_DIMM_OFF - Macro responsible to get a pointer offset inside a pointer array
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* for the element given by [layer0,layer1,layer2] position
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* EDAC_DIMM_OFF - Macro responsible to get a pointer offset inside a pointer
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* array for the element given by [layer0,layer1,layer2]
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* position
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*
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* @layers: a struct edac_mc_layer array, describing how many elements
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* were allocated for each layer
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* @n_layers: Number of layers at the @layers array
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* @nlayers: Number of layers at the @layers array
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* @layer0: layer0 position
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* @layer1: layer1 position. Unused if n_layers < 2
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* @layer2: layer2 position. Unused if n_layers < 3
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*
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* For 1 layer, this macro returns &var[layer0] - &var
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* For 1 layer, this macro returns "var[layer0] - var";
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*
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* For 2 layers, this macro is similar to allocate a bi-dimensional array
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* and to return "&var[layer0][layer1] - &var"
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* and to return "var[layer0][layer1] - var";
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*
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* For 3 layers, this macro is similar to allocate a tri-dimensional array
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* and to return "&var[layer0][layer1][layer2] - &var"
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* and to return "var[layer0][layer1][layer2] - var".
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*
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* A loop could be used here to make it more generic, but, as we only have
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* 3 layers, this is a little faster.
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*
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* By design, layers can never be 0 or more than 3. If that ever happens,
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* a NULL is returned, causing an OOPS during the memory allocation routine,
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* with would point to the developer that he's doing something wrong.
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@ -527,16 +533,18 @@ struct edac_mc_layer {
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* were allocated for each layer
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* @var: name of the var where we want to get the pointer
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* (like mci->dimms)
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* @n_layers: Number of layers at the @layers array
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* @nlayers: Number of layers at the @layers array
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* @layer0: layer0 position
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* @layer1: layer1 position. Unused if n_layers < 2
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* @layer2: layer2 position. Unused if n_layers < 3
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*
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* For 1 layer, this macro returns &var[layer0]
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* For 1 layer, this macro returns "var[layer0]";
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*
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* For 2 layers, this macro is similar to allocate a bi-dimensional array
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* and to return "&var[layer0][layer1]"
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* and to return "var[layer0][layer1]";
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*
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* For 3 layers, this macro is similar to allocate a tri-dimensional array
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* and to return "&var[layer0][layer1][layer2]"
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* and to return "var[layer0][layer1][layer2]";
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*/
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#define EDAC_DIMM_PTR(layers, var, nlayers, layer0, layer1, layer2) ({ \
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typeof(*var) __p; \
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@ -622,7 +630,7 @@ struct errcount_attribute_data {
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};
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/**
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* edac_raw_error_desc - Raw error report structure
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* struct edac_raw_error_desc - Raw error report structure
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* @grain: minimum granularity for an error report, in bytes
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* @error_count: number of errors of the same type
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* @top_layer: top layer of the error (layer[0])
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