Merge branch 'net-ipa-dont-cache-channel-state'

Alex Elder says:

====================
net: ipa: don't cache channel state

This series removes a field that holds a copy of a channel's state
at the time it was last fetched.  In principle the state can change
at any time, so it's better to just fetch it whenever needed.  The
first patch is just preparatory, simplifying the arguments to
gsi_channel_state().
====================

Signed-off-by: David S. Miller <davem@davemloft.net>
This commit is contained in:
David S. Miller 2020-05-01 15:53:33 -07:00
commit df8f348e76
2 changed files with 59 additions and 38 deletions

View File

@ -415,13 +415,14 @@ static void gsi_evt_ring_de_alloc_command(struct gsi *gsi, u32 evt_ring_id)
evt_ring->state);
}
/* Return the hardware's notion of the current state of a channel */
static enum gsi_channel_state
gsi_channel_state(struct gsi *gsi, u32 channel_id)
/* Fetch the current state of a channel from hardware */
static enum gsi_channel_state gsi_channel_state(struct gsi_channel *channel)
{
u32 channel_id = gsi_channel_id(channel);
void *virt = channel->gsi->virt;
u32 val;
val = ioread32(gsi->virt + GSI_CH_C_CNTXT_0_OFFSET(channel_id));
val = ioread32(virt + GSI_CH_C_CNTXT_0_OFFSET(channel_id));
return u32_get_bits(val, CHSTATE_FMASK);
}
@ -432,16 +433,18 @@ gsi_channel_command(struct gsi_channel *channel, enum gsi_ch_cmd_opcode opcode)
{
struct completion *completion = &channel->completion;
u32 channel_id = gsi_channel_id(channel);
struct gsi *gsi = channel->gsi;
u32 val;
val = u32_encode_bits(channel_id, CH_CHID_FMASK);
val |= u32_encode_bits(opcode, CH_OPCODE_FMASK);
if (gsi_command(channel->gsi, GSI_CH_CMD_OFFSET, val, completion))
if (gsi_command(gsi, GSI_CH_CMD_OFFSET, val, completion))
return 0; /* Success! */
dev_err(channel->gsi->dev, "GSI command %u to channel %u timed out "
"(state is %u)\n", opcode, channel_id, channel->state);
dev_err(gsi->dev,
"GSI command %u to channel %u timed out (state is %u)\n",
opcode, channel_id, gsi_channel_state(channel));
return -ETIMEDOUT;
}
@ -450,18 +453,21 @@ gsi_channel_command(struct gsi_channel *channel, enum gsi_ch_cmd_opcode opcode)
static int gsi_channel_alloc_command(struct gsi *gsi, u32 channel_id)
{
struct gsi_channel *channel = &gsi->channel[channel_id];
enum gsi_channel_state state;
int ret;
/* Get initial channel state */
channel->state = gsi_channel_state(gsi, channel_id);
if (channel->state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
state = gsi_channel_state(channel);
if (state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
return -EINVAL;
ret = gsi_channel_command(channel, GSI_CH_ALLOCATE);
if (!ret && channel->state != GSI_CHANNEL_STATE_ALLOCATED) {
/* Channel state will normally have been updated */
state = gsi_channel_state(channel);
if (!ret && state != GSI_CHANNEL_STATE_ALLOCATED) {
dev_err(gsi->dev, "bad channel state (%u) after alloc\n",
channel->state);
state);
ret = -EIO;
}
@ -471,18 +477,21 @@ static int gsi_channel_alloc_command(struct gsi *gsi, u32 channel_id)
/* Start an ALLOCATED channel */
static int gsi_channel_start_command(struct gsi_channel *channel)
{
enum gsi_channel_state state = channel->state;
enum gsi_channel_state state;
int ret;
state = gsi_channel_state(channel);
if (state != GSI_CHANNEL_STATE_ALLOCATED &&
state != GSI_CHANNEL_STATE_STOPPED)
return -EINVAL;
ret = gsi_channel_command(channel, GSI_CH_START);
if (!ret && channel->state != GSI_CHANNEL_STATE_STARTED) {
/* Channel state will normally have been updated */
state = gsi_channel_state(channel);
if (!ret && state != GSI_CHANNEL_STATE_STARTED) {
dev_err(channel->gsi->dev,
"bad channel state (%u) after start\n",
channel->state);
"bad channel state (%u) after start\n", state);
ret = -EIO;
}
@ -492,23 +501,27 @@ static int gsi_channel_start_command(struct gsi_channel *channel)
/* Stop a GSI channel in STARTED state */
static int gsi_channel_stop_command(struct gsi_channel *channel)
{
enum gsi_channel_state state = channel->state;
enum gsi_channel_state state;
int ret;
state = gsi_channel_state(channel);
if (state != GSI_CHANNEL_STATE_STARTED &&
state != GSI_CHANNEL_STATE_STOP_IN_PROC)
return -EINVAL;
ret = gsi_channel_command(channel, GSI_CH_STOP);
if (ret || channel->state == GSI_CHANNEL_STATE_STOPPED)
/* Channel state will normally have been updated */
state = gsi_channel_state(channel);
if (ret || state == GSI_CHANNEL_STATE_STOPPED)
return ret;
/* We may have to try again if stop is in progress */
if (channel->state == GSI_CHANNEL_STATE_STOP_IN_PROC)
if (state == GSI_CHANNEL_STATE_STOP_IN_PROC)
return -EAGAIN;
dev_err(channel->gsi->dev, "bad channel state (%u) after stop\n",
channel->state);
dev_err(channel->gsi->dev,
"bad channel state (%u) after stop\n", state);
return -EIO;
}
@ -516,41 +529,49 @@ static int gsi_channel_stop_command(struct gsi_channel *channel)
/* Reset a GSI channel in ALLOCATED or ERROR state. */
static void gsi_channel_reset_command(struct gsi_channel *channel)
{
enum gsi_channel_state state;
int ret;
msleep(1); /* A short delay is required before a RESET command */
if (channel->state != GSI_CHANNEL_STATE_STOPPED &&
channel->state != GSI_CHANNEL_STATE_ERROR) {
state = gsi_channel_state(channel);
if (state != GSI_CHANNEL_STATE_STOPPED &&
state != GSI_CHANNEL_STATE_ERROR) {
dev_err(channel->gsi->dev,
"bad channel state (%u) before reset\n",
channel->state);
"bad channel state (%u) before reset\n", state);
return;
}
ret = gsi_channel_command(channel, GSI_CH_RESET);
if (!ret && channel->state != GSI_CHANNEL_STATE_ALLOCATED)
/* Channel state will normally have been updated */
state = gsi_channel_state(channel);
if (!ret && state != GSI_CHANNEL_STATE_ALLOCATED)
dev_err(channel->gsi->dev,
"bad channel state (%u) after reset\n",
channel->state);
"bad channel state (%u) after reset\n", state);
}
/* Deallocate an ALLOCATED GSI channel */
static void gsi_channel_de_alloc_command(struct gsi *gsi, u32 channel_id)
{
struct gsi_channel *channel = &gsi->channel[channel_id];
enum gsi_channel_state state;
int ret;
if (channel->state != GSI_CHANNEL_STATE_ALLOCATED) {
dev_err(gsi->dev, "bad channel state (%u) before dealloc\n",
channel->state);
state = gsi_channel_state(channel);
if (state != GSI_CHANNEL_STATE_ALLOCATED) {
dev_err(gsi->dev,
"bad channel state (%u) before dealloc\n", state);
return;
}
ret = gsi_channel_command(channel, GSI_CH_DE_ALLOC);
if (!ret && channel->state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
dev_err(gsi->dev, "bad channel state (%u) after dealloc\n",
channel->state);
/* Channel state will normally have been updated */
state = gsi_channel_state(channel);
if (!ret && state != GSI_CHANNEL_STATE_NOT_ALLOCATED)
dev_err(gsi->dev,
"bad channel state (%u) after dealloc\n", state);
}
/* Ring an event ring doorbell, reporting the last entry processed by the AP.
@ -777,6 +798,7 @@ int gsi_channel_start(struct gsi *gsi, u32 channel_id)
int gsi_channel_stop(struct gsi *gsi, u32 channel_id)
{
struct gsi_channel *channel = &gsi->channel[channel_id];
enum gsi_channel_state state;
u32 retries;
int ret;
@ -786,7 +808,8 @@ int gsi_channel_stop(struct gsi *gsi, u32 channel_id)
* STOP command timed out. We won't stop a channel if stopping it
* was successful previously (so we still want the freeze above).
*/
if (channel->state == GSI_CHANNEL_STATE_STOPPED)
state = gsi_channel_state(channel);
if (state == GSI_CHANNEL_STATE_STOPPED)
return 0;
/* RX channels might require a little time to enter STOPPED state */
@ -940,7 +963,6 @@ static void gsi_isr_chan_ctrl(struct gsi *gsi)
channel_mask ^= BIT(channel_id);
channel = &gsi->channel[channel_id];
channel->state = gsi_channel_state(gsi, channel_id);
complete(&channel->completion);
}

View File

@ -113,8 +113,7 @@ struct gsi_channel {
u16 tre_count;
u16 event_count;
struct completion completion; /* signals channel state changes */
enum gsi_channel_state state;
struct completion completion; /* signals channel command completion */
struct gsi_ring tre_ring;
u32 evt_ring_id;