media: v4l2-dv-timings: Use DIV_ROUND_CLOSEST directly to make it readable
The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d but is perhaps more readable. Signed-off-by: zhong jiang <zhongjiang@huawei.com> Signed-off-by: Hans Verkuil <hverkuil-cisco@xs4all.nl> Signed-off-by: Mauro Carvalho Chehab <mchehab@kernel.org>
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@ -757,7 +757,7 @@ bool v4l2_detect_gtf(unsigned frame_height,
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pix_clk = pix_clk / GTF_PXL_CLK_GRAN * GTF_PXL_CLK_GRAN;
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pix_clk = pix_clk / GTF_PXL_CLK_GRAN * GTF_PXL_CLK_GRAN;
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hsync = (frame_width * 8 + 50) / 100;
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hsync = (frame_width * 8 + 50) / 100;
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hsync = ((hsync + GTF_CELL_GRAN / 2) / GTF_CELL_GRAN) * GTF_CELL_GRAN;
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hsync = DIV_ROUND_CLOSEST(hsync, GTF_CELL_GRAN) * GTF_CELL_GRAN;
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h_fp = h_blank / 2 - hsync;
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h_fp = h_blank / 2 - hsync;
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