tools lib bpf: Add bpf_object__pin()
Add a new API to pin a BPF object to the filesystem. The user can specify the path within a BPF filesystem to pin the object. Programs will be pinned under a subdirectory named the same as the program, with each instance appearing as a numbered file under that directory, and maps will be pinned under the path using the name of the map as the file basename. For example, with the directory '/sys/fs/bpf/foo' and a BPF object which contains two instances of a program named 'bar', and a map named 'baz': /sys/fs/bpf/foo/bar/0 /sys/fs/bpf/foo/bar/1 /sys/fs/bpf/foo/baz Signed-off-by: Joe Stringer <joe@ovn.org> Cc: Alexei Starovoitov <ast@fb.com> Cc: Daniel Borkmann <daniel@iogearbox.net> Cc: Wang Nan <wangnan0@huawei.com> Cc: netdev@vger.kernel.org Link: http://lkml.kernel.org/r/20170126212001.14103-4-joe@ovn.org [ Check snprintf >= for truncation, as snprintf(bf, size, ...) == size also means truncation ] Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
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@ -1379,6 +1379,59 @@ int bpf_map__pin(struct bpf_map *map, const char *path)
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return 0;
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}
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int bpf_object__pin(struct bpf_object *obj, const char *path)
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{
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struct bpf_program *prog;
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struct bpf_map *map;
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int err;
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if (!obj)
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return -ENOENT;
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if (!obj->loaded) {
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pr_warning("object not yet loaded; load it first\n");
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return -ENOENT;
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}
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err = make_dir(path);
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if (err)
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return err;
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bpf_map__for_each(map, obj) {
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char buf[PATH_MAX];
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int len;
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len = snprintf(buf, PATH_MAX, "%s/%s", path,
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bpf_map__name(map));
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if (len < 0)
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return -EINVAL;
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else if (len >= PATH_MAX)
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return -ENAMETOOLONG;
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err = bpf_map__pin(map, buf);
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if (err)
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return err;
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}
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bpf_object__for_each_program(prog, obj) {
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char buf[PATH_MAX];
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int len;
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len = snprintf(buf, PATH_MAX, "%s/%s", path,
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prog->section_name);
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if (len < 0)
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return -EINVAL;
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else if (len >= PATH_MAX)
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return -ENAMETOOLONG;
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err = bpf_program__pin(prog, buf);
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if (err)
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return err;
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}
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return 0;
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}
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void bpf_object__close(struct bpf_object *obj)
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{
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size_t i;
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@ -65,6 +65,7 @@ struct bpf_object *bpf_object__open(const char *path);
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struct bpf_object *bpf_object__open_buffer(void *obj_buf,
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size_t obj_buf_sz,
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const char *name);
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int bpf_object__pin(struct bpf_object *object, const char *path);
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void bpf_object__close(struct bpf_object *object);
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/* Load/unload object into/from kernel */
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