ALSA: dice: reduce noisy logging
The notification bits are not of general interest; log them only when debugging. Signed-off-by: Clemens Ladisch <clemens@ladisch.de>
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@ -505,8 +505,8 @@ static void dice_notification(struct fw_card *card, struct fw_request *request,
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fw_send_response(card, request, RCODE_ADDRESS_ERROR);
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fw_send_response(card, request, RCODE_ADDRESS_ERROR);
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return;
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return;
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}
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}
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dev_info(&dice->unit->device,
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dev_dbg(&dice->unit->device,
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"notification: %08x\n", be32_to_cpup(data));
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"notification: %08x\n", be32_to_cpup(data));
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fw_send_response(card, request, RCODE_COMPLETE);
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fw_send_response(card, request, RCODE_COMPLETE);
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}
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}
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