ALSA: emux: fix spelling mistakes
Fix some spelling mistakes as follows: sensitivies ==> sensitivities pararameters ==> parameters approxmimation ==> approximation silet ==> silent Signed-off-by: gushengxian <gushengxian@yulong.com> Link: https://lore.kernel.org/r/20210705125001.665734-1-gushengxian507419@gmail.com Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -69,7 +69,7 @@ static const int gs_sense[] =
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DEF_FX_VIBRATE, DEF_FX_VIBDEPTH, DEF_FX_VIBDELAY
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};
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/* effect sensitivies for XG controls:
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/* effect sensitivities for XG controls:
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* adjusted for chaos 8MB soundfonts
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*/
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static const int xg_sense[] =
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@ -108,7 +108,7 @@ snd_soundfont_close_check(struct snd_sf_list *sflist, int client)
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* Deal with a soundfont patch. Any driver could use these routines
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* although it was designed for the AWE64.
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*
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* The sample_write and callargs pararameters allow a callback into
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* The sample_write and callargs parameters allow a callback into
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* the actual driver to write sample data to the board or whatever
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* it wants to do with it.
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*/
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@ -799,7 +799,7 @@ snd_sf_linear_to_log(unsigned int amount, int offset, int ratio)
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amount <<= 1;
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s = (amount >> 24) & 0x7f;
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low = (amount >> 16) & 0xff;
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/* linear approxmimation by lower 8 bit */
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/* linear approximation by lower 8 bit */
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v = (log_tbl[s + 1] * low + log_tbl[s] * (0x100 - low)) >> 8;
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v -= offset;
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v = (v * ratio) >> 16;
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@ -1433,7 +1433,7 @@ snd_sf_free(struct snd_sf_list *sflist)
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/*
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* Remove all samples
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* The soundcard should be silet before calling this function.
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* The soundcard should be silent before calling this function.
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*/
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int
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snd_soundfont_remove_samples(struct snd_sf_list *sflist)
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