backlight: backlight: Improve backlight_ops documentation
Improve the documentation for backlight_ops and adapt it to kernel-doc style. Signed-off-by: Sam Ravnborg <sam@ravnborg.org> Reviewed-by: Daniel Thompson <daniel.thompson@linaro.org> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> Signed-off-by: Lee Jones <lee.jones@linaro.org>
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@ -55,19 +55,66 @@ enum backlight_scale {
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struct backlight_device;
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struct fb_info;
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/**
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* struct backlight_ops - backlight operations
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*
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* The backlight operations are specified when the backlight device is registered.
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*/
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struct backlight_ops {
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/**
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* @options: Configure how operations are called from the core.
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*
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* The options parameter is used to adjust the behaviour of the core.
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* Set BL_CORE_SUSPENDRESUME to get the update_status() operation called
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* upon suspend and resume.
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*/
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unsigned int options;
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#define BL_CORE_SUSPENDRESUME (1 << 0)
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/* Notify the backlight driver some property has changed */
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/**
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* @update_status: Operation called when properties have changed.
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*
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* Notify the backlight driver some property has changed.
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* The update_status operation is protected by the update_lock.
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*
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* The backlight driver is expected to use backlight_is_blank()
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* to check if the display is blanked and set brightness accordingly.
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* update_status() is called when any of the properties has changed.
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*
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* RETURNS:
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*
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* 0 on success, negative error code if any failure occurred.
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*/
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int (*update_status)(struct backlight_device *);
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/* Return the current backlight brightness (accounting for power,
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fb_blank etc.) */
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/**
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* @get_brightness: Return the current backlight brightness.
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*
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* The driver may implement this as a readback from the HW.
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* This operation is optional and if not present then the current
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* brightness property value is used.
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*
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* RETURNS:
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*
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* A brightness value which is 0 or a positive number.
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* On failure a negative error code is returned.
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*/
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int (*get_brightness)(struct backlight_device *);
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/* Check if given framebuffer device is the one bound to this backlight;
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return 0 if not, !=0 if it is. If NULL, backlight always matches the fb. */
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int (*check_fb)(struct backlight_device *, struct fb_info *);
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/**
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* @check_fb: Check the framebuffer device.
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*
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* Check if given framebuffer device is the one bound to this backlight.
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* This operation is optional and if not implemented it is assumed that the
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* fbdev is always the one bound to the backlight.
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*
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* RETURNS:
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*
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* If info is NULL or the info matches the fbdev bound to the backlight return true.
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* If info does not match the fbdev bound to the backlight return false.
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*/
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int (*check_fb)(struct backlight_device *bd, struct fb_info *info);
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};
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/* This structure defines all the properties of a backlight */
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