drm/amdgpu: merge amdgpu_fence_process and _activity
No need to keep the two separate any more. Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com>
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@ -155,15 +155,15 @@ static void amdgpu_fence_schedule_fallback(struct amdgpu_ring *ring)
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}
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/**
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* amdgpu_fence_activity - check for fence activity
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* amdgpu_fence_process - check for fence activity
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*
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* @ring: pointer to struct amdgpu_ring
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*
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* Checks the current fence value and calculates the last
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* signalled fence value. Returns true if activity occured
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* on the ring, and the fence_queue should be waken up.
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* signalled fence value. Wakes the fence queue if the
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* sequence number has increased.
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*/
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static bool amdgpu_fence_activity(struct amdgpu_ring *ring)
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void amdgpu_fence_process(struct amdgpu_ring *ring)
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{
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uint64_t seq, last_seq, last_emitted;
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bool wake = false;
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@ -193,21 +193,7 @@ static bool amdgpu_fence_activity(struct amdgpu_ring *ring)
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if (seq < last_emitted)
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amdgpu_fence_schedule_fallback(ring);
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return wake;
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}
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/**
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* amdgpu_fence_process - process a fence
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*
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* @adev: amdgpu_device pointer
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* @ring: ring index the fence is associated with
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*
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* Checks the current fence value and wakes the fence queue
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* if the sequence number has increased (all asics).
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*/
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void amdgpu_fence_process(struct amdgpu_ring *ring)
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{
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if (amdgpu_fence_activity(ring))
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if (wake)
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wake_up_all(&ring->fence_drv.fence_queue);
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}
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