x86/mm: Fix slow_virt_to_phys() for X86_PAE again
"d1cd12108346: x86, pageattr: Prevent overflow in slow_virt_to_phys() for X86_PAE" was unintentionally removed by the recent "34437e67a672: x86/mm: Fix slow_virt_to_phys() to handle large PAT bit". And, the variable 'phys_addr' was defined as "unsigned long" by mistake -- it should be "phys_addr_t". As a result, Hyper-V network driver in 32-PAE Linux guest can't work again. Fixes: commit 34437e67a672: "x86/mm: Fix slow_virt_to_phys() to handle large PAT bit" Signed-off-by: Dexuan Cui <decui@microsoft.com> Reviewed-by: Toshi Kani <toshi.kani@hpe.com> Cc: olaf@aepfle.de Cc: gregkh@linuxfoundation.org Cc: jasowang@redhat.com Cc: driverdev-devel@linuxdriverproject.org Cc: linux-mm@kvack.org Cc: apw@canonical.com Cc: Andrew Morton <akpm@linux-foundation.org> Cc: K. Y. Srinivasan <kys@microsoft.com> Cc: Haiyang Zhang <haiyangz@microsoft.com> Link: http://lkml.kernel.org/r/1456394292-9030-1-git-send-email-decui@microsoft.com Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
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@ -419,24 +419,30 @@ pmd_t *lookup_pmd_address(unsigned long address)
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phys_addr_t slow_virt_to_phys(void *__virt_addr)
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{
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unsigned long virt_addr = (unsigned long)__virt_addr;
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unsigned long phys_addr, offset;
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phys_addr_t phys_addr;
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unsigned long offset;
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enum pg_level level;
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pte_t *pte;
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pte = lookup_address(virt_addr, &level);
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BUG_ON(!pte);
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/*
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* pXX_pfn() returns unsigned long, which must be cast to phys_addr_t
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* before being left-shifted PAGE_SHIFT bits -- this trick is to
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* make 32-PAE kernel work correctly.
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*/
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switch (level) {
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case PG_LEVEL_1G:
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phys_addr = pud_pfn(*(pud_t *)pte) << PAGE_SHIFT;
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phys_addr = (phys_addr_t)pud_pfn(*(pud_t *)pte) << PAGE_SHIFT;
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offset = virt_addr & ~PUD_PAGE_MASK;
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break;
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case PG_LEVEL_2M:
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phys_addr = pmd_pfn(*(pmd_t *)pte) << PAGE_SHIFT;
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phys_addr = (phys_addr_t)pmd_pfn(*(pmd_t *)pte) << PAGE_SHIFT;
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offset = virt_addr & ~PMD_PAGE_MASK;
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break;
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default:
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phys_addr = pte_pfn(*pte) << PAGE_SHIFT;
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phys_addr = (phys_addr_t)pte_pfn(*pte) << PAGE_SHIFT;
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offset = virt_addr & ~PAGE_MASK;
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}
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