libceph: reschedule tick in mon_fault()

Doing __schedule_delayed() in the hunting branch is pointless, as the
tick will have already been scheduled by then.

What we need to do instead is *reschedule* it in the !hunting branch,
after reopen_session() changes hunt_mult, which affects the delay.
This helps with spacing out connection attempts and avoiding things
like two back-to-back attempts followed by a longer period of waiting
around.

Signed-off-by: Ilya Dryomov <idryomov@gmail.com>
This commit is contained in:
Ilya Dryomov 2016-01-22 18:42:17 +01:00
parent 1752b50ca2
commit bee3a37c47
1 changed files with 4 additions and 4 deletions

View File

@ -222,8 +222,8 @@ static void __schedule_delayed(struct ceph_mon_client *monc)
delay = CEPH_MONC_PING_INTERVAL;
dout("__schedule_delayed after %lu\n", delay);
schedule_delayed_work(&monc->delayed_work,
round_jiffies_relative(delay));
mod_delayed_work(system_wq, &monc->delayed_work,
round_jiffies_relative(delay));
}
const char *ceph_sub_str[] = {
@ -1166,9 +1166,9 @@ static void mon_fault(struct ceph_connection *con)
if (!monc->hunting) {
dout("%s hunting for new mon\n", __func__);
reopen_session(monc);
} else {
/* already hunting, let's wait a bit */
__schedule_delayed(monc);
} else {
dout("%s already hunting\n", __func__);
}
out:
mutex_unlock(&monc->mutex);