drm/virtio: implement context init: stop using drv->context when creating fence
The plumbing is all here to do this. Since we always use the default fence context when allocating a fence, this makes no functional difference. We can't process just the largest fence id anymore, since it's it's associated with different timelines. It's fine for fence_id 260 to signal before 259. As such, process each fence_id individually. Signed-off-by: Gurchetan Singh <gurchetansingh@chromium.org> Acked-by: Lingfeng Yang <lfy@google.com> Link: http://patchwork.freedesktop.org/patch/msgid/20210921232024.817-9-gurchetansingh@chromium.org Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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@ -75,20 +75,25 @@ struct virtio_gpu_fence *virtio_gpu_fence_alloc(struct virtio_gpu_device *vgdev,
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uint64_t base_fence_ctx,
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uint32_t ring_idx)
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{
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uint64_t fence_context = base_fence_ctx + ring_idx;
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struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv;
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struct virtio_gpu_fence *fence = kzalloc(sizeof(struct virtio_gpu_fence),
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GFP_KERNEL);
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if (!fence)
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return fence;
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fence->drv = drv;
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fence->ring_idx = ring_idx;
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fence->emit_fence_info = !(base_fence_ctx == drv->context);
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/* This only partially initializes the fence because the seqno is
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* unknown yet. The fence must not be used outside of the driver
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* until virtio_gpu_fence_emit is called.
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*/
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dma_fence_init(&fence->f, &virtio_gpu_fence_ops, &drv->lock, drv->context,
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0);
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dma_fence_init(&fence->f, &virtio_gpu_fence_ops, &drv->lock,
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fence_context, 0);
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return fence;
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}
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@ -110,6 +115,13 @@ void virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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cmd_hdr->flags |= cpu_to_le32(VIRTIO_GPU_FLAG_FENCE);
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cmd_hdr->fence_id = cpu_to_le64(fence->fence_id);
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/* Only currently defined fence param. */
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if (fence->emit_fence_info) {
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cmd_hdr->flags |=
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cpu_to_le32(VIRTIO_GPU_FLAG_INFO_RING_IDX);
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cmd_hdr->ring_idx = (u8)fence->ring_idx;
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}
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}
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void virtio_gpu_fence_event_process(struct virtio_gpu_device *vgdev,
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@ -199,7 +199,7 @@ void virtio_gpu_dequeue_ctrl_func(struct work_struct *work)
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struct list_head reclaim_list;
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struct virtio_gpu_vbuffer *entry, *tmp;
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struct virtio_gpu_ctrl_hdr *resp;
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u64 fence_id = 0;
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u64 fence_id;
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INIT_LIST_HEAD(&reclaim_list);
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spin_lock(&vgdev->ctrlq.qlock);
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@ -226,23 +226,14 @@ void virtio_gpu_dequeue_ctrl_func(struct work_struct *work)
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DRM_DEBUG("response 0x%x\n", le32_to_cpu(resp->type));
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}
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if (resp->flags & cpu_to_le32(VIRTIO_GPU_FLAG_FENCE)) {
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u64 f = le64_to_cpu(resp->fence_id);
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if (fence_id > f) {
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DRM_ERROR("%s: Oops: fence %llx -> %llx\n",
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__func__, fence_id, f);
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} else {
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fence_id = f;
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}
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fence_id = le64_to_cpu(resp->fence_id);
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virtio_gpu_fence_event_process(vgdev, fence_id);
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}
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if (entry->resp_cb)
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entry->resp_cb(vgdev, entry);
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}
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wake_up(&vgdev->ctrlq.ack_queue);
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if (fence_id)
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virtio_gpu_fence_event_process(vgdev, fence_id);
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list_for_each_entry_safe(entry, tmp, &reclaim_list, list) {
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if (entry->objs)
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virtio_gpu_array_put_free_delayed(vgdev, entry->objs);
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