staging: lustre: lu_object: move retry logic inside htable_lookup
The current retry logic, to wait when a 'dying' object is found, spans multiple functions. The process is attached to a waitqueue and set TASK_UNINTERRUPTIBLE in htable_lookup, and this status is passed back through lu_object_find_try() to lu_object_find_at() where schedule() is called and the process is removed from the queue. This can be simplified by moving all the logic (including hashtable locking) inside htable_lookup(), which now never returns EAGAIN. Note that htable_lookup() is called with the hash bucket lock held, and will drop and retake it if it needs to schedule. I made this a 'goto' loop rather than a 'while(1)' loop as the diff is easier to read. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
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@ -584,16 +584,24 @@ void lu_object_print(const struct lu_env *env, void *cookie,
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}
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EXPORT_SYMBOL(lu_object_print);
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/*
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* NOTE: htable_lookup() is called with the relevant
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* hash bucket locked, but might drop and re-acquire the lock.
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*/
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static struct lu_object *htable_lookup(struct lu_site *s,
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struct cfs_hash_bd *bd,
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const struct lu_fid *f,
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wait_queue_entry_t *waiter,
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__u64 *version)
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{
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struct cfs_hash *hs = s->ls_obj_hash;
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struct lu_site_bkt_data *bkt;
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struct lu_object_header *h;
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struct hlist_node *hnode;
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__u64 ver = cfs_hash_bd_version_get(bd);
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__u64 ver;
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wait_queue_entry_t waiter;
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retry:
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ver = cfs_hash_bd_version_get(bd);
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if (*version == ver)
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return ERR_PTR(-ENOENT);
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@ -626,11 +634,15 @@ static struct lu_object *htable_lookup(struct lu_site *s,
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* drained), and moreover, lookup has to wait until object is freed.
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*/
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init_waitqueue_entry(waiter, current);
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add_wait_queue(&bkt->lsb_marche_funebre, waiter);
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init_waitqueue_entry(&waiter, current);
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add_wait_queue(&bkt->lsb_marche_funebre, &waiter);
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set_current_state(TASK_UNINTERRUPTIBLE);
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lprocfs_counter_incr(s->ls_stats, LU_SS_CACHE_DEATH_RACE);
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return ERR_PTR(-EAGAIN);
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cfs_hash_bd_unlock(hs, bd, 1);
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schedule();
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remove_wait_queue(&bkt->lsb_marche_funebre, &waiter);
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cfs_hash_bd_lock(hs, bd, 1);
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goto retry;
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}
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/**
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@ -694,13 +706,14 @@ static struct lu_object *lu_object_new(const struct lu_env *env,
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}
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/**
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* Core logic of lu_object_find*() functions.
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* Much like lu_object_find(), but top level device of object is specifically
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* \a dev rather than top level device of the site. This interface allows
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* objects of different "stacking" to be created within the same site.
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*/
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static struct lu_object *lu_object_find_try(const struct lu_env *env,
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struct lu_device *dev,
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const struct lu_fid *f,
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const struct lu_object_conf *conf,
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wait_queue_entry_t *waiter)
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struct lu_object *lu_object_find_at(const struct lu_env *env,
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struct lu_device *dev,
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const struct lu_fid *f,
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const struct lu_object_conf *conf)
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{
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struct lu_object *o;
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struct lu_object *shadow;
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@ -726,8 +739,6 @@ static struct lu_object *lu_object_find_try(const struct lu_env *env,
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* It is unnecessary to perform lookup-alloc-lookup-insert, instead,
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* just alloc and insert directly.
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*
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* If dying object is found during index search, add @waiter to the
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* site wait-queue and return ERR_PTR(-EAGAIN).
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*/
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if (conf && conf->loc_flags & LOC_F_NEW)
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return lu_object_new(env, dev, f, conf);
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@ -735,8 +746,9 @@ static struct lu_object *lu_object_find_try(const struct lu_env *env,
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s = dev->ld_site;
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hs = s->ls_obj_hash;
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cfs_hash_bd_get_and_lock(hs, (void *)f, &bd, 1);
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o = htable_lookup(s, &bd, f, waiter, &version);
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o = htable_lookup(s, &bd, f, &version);
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cfs_hash_bd_unlock(hs, &bd, 1);
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if (!IS_ERR(o) || PTR_ERR(o) != -ENOENT)
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return o;
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@ -752,7 +764,7 @@ static struct lu_object *lu_object_find_try(const struct lu_env *env,
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cfs_hash_bd_lock(hs, &bd, 1);
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shadow = htable_lookup(s, &bd, f, waiter, &version);
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shadow = htable_lookup(s, &bd, f, &version);
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if (likely(PTR_ERR(shadow) == -ENOENT)) {
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cfs_hash_bd_add_locked(hs, &bd, &o->lo_header->loh_hash);
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cfs_hash_bd_unlock(hs, &bd, 1);
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@ -767,34 +779,6 @@ static struct lu_object *lu_object_find_try(const struct lu_env *env,
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lu_object_free(env, o);
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return shadow;
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}
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/**
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* Much like lu_object_find(), but top level device of object is specifically
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* \a dev rather than top level device of the site. This interface allows
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* objects of different "stacking" to be created within the same site.
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*/
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struct lu_object *lu_object_find_at(const struct lu_env *env,
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struct lu_device *dev,
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const struct lu_fid *f,
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const struct lu_object_conf *conf)
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{
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wait_queue_head_t *wq;
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struct lu_object *obj;
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wait_queue_entry_t wait;
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while (1) {
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obj = lu_object_find_try(env, dev, f, conf, &wait);
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if (obj != ERR_PTR(-EAGAIN))
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return obj;
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/*
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* lu_object_find_try() already added waiter into the
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* wait queue.
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*/
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schedule();
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wq = lu_site_wq_from_fid(dev->ld_site, (void *)f);
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remove_wait_queue(wq, &wait);
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}
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}
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EXPORT_SYMBOL(lu_object_find_at);
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/**
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