gpu/drm/radeon: use DIV_ROUND_UP macro to do calculation
Don't open-code DIV_ROUND_UP() kernel macro. Signed-off-by: Zheng Yongjun <zhengyongjun3@huawei.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -220,7 +220,7 @@ int r600_fmt_get_nblocksx(u32 format, u32 w)
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if (bw == 0)
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return 0;
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return (w + bw - 1) / bw;
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return DIV_ROUND_UP(w, bw);
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}
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int r600_fmt_get_nblocksy(u32 format, u32 h)
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@ -234,7 +234,7 @@ int r600_fmt_get_nblocksy(u32 format, u32 h)
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if (bh == 0)
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return 0;
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return (h + bh - 1) / bh;
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return DIV_ROUND_UP(h, bh);
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}
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struct array_mode_checker {
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