drm/radeon/kms: fix calculation of mipmapped 3D texture sizes
The 3rd dimension should be minified too. Signed-off-by: Marek Olšák <maraeo@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -2890,7 +2890,7 @@ static int r100_cs_track_texture_check(struct radeon_device *rdev,
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{
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struct radeon_bo *robj;
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unsigned long size;
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unsigned u, i, w, h;
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unsigned u, i, w, h, d;
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int ret;
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for (u = 0; u < track->num_texture; u++) {
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@ -2922,20 +2922,25 @@ static int r100_cs_track_texture_check(struct radeon_device *rdev,
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h = h / (1 << i);
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if (track->textures[u].roundup_h)
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h = roundup_pow_of_two(h);
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if (track->textures[u].tex_coord_type == 1) {
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d = (1 << track->textures[u].txdepth) / (1 << i);
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if (!d)
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d = 1;
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} else {
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d = 1;
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}
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if (track->textures[u].compress_format) {
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size += r100_track_compress_size(track->textures[u].compress_format, w, h);
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size += r100_track_compress_size(track->textures[u].compress_format, w, h) * d;
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/* compressed textures are block based */
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} else
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size += w * h;
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size += w * h * d;
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}
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size *= track->textures[u].cpp;
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switch (track->textures[u].tex_coord_type) {
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case 0:
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break;
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case 1:
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size *= (1 << track->textures[u].txdepth);
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break;
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case 2:
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if (track->separate_cube) {
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