sh: Subnormal double to float conversion
This patch adds support for the SH4 to convert a subnormal double into a float by catching the FPE and implementing the FCNVDS instruction in software. Signed-off-by: Carl Shaw <carl.shaw@st.com> Signed-off-by: Paul Mundt <lethal@linux-sh.org>
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@ -36,7 +36,7 @@ extern unsigned long int float32_add(unsigned long int a, unsigned long int b);
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extern unsigned long long float64_sub(unsigned long long a,
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unsigned long long b);
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extern unsigned long int float32_sub(unsigned long int a, unsigned long int b);
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extern unsigned long int float64_to_float32(unsigned long long a);
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static unsigned int fpu_exception_flags;
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/*
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@ -415,6 +415,29 @@ static int ieee_fpe_handler(struct pt_regs *regs)
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} else
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return 0;
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regs->pc = nextpc;
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return 1;
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} else if ((finsn & 0xf0bd) == 0xf0bd) {
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/* fcnvds - double to single precision convert */
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struct task_struct *tsk = current;
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int m;
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unsigned int hx;
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m = (finsn >> 9) & 0x7;
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hx = tsk->thread.fpu.hard.fp_regs[m];
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if ((tsk->thread.fpu.hard.fpscr & FPSCR_CAUSE_ERROR)
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&& ((hx & 0x7fffffff) < 0x00100000)) {
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/* subnormal double to float conversion */
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long long llx;
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llx = ((long long)tsk->thread.fpu.hard.fp_regs[m] << 32)
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| tsk->thread.fpu.hard.fp_regs[m + 1];
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tsk->thread.fpu.hard.fpul = float64_to_float32(llx);
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} else
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return 0;
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regs->pc = nextpc;
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return 1;
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}
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@ -85,6 +85,7 @@ float64 float64_div(float64 a, float64 b);
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float32 float32_div(float32 a, float32 b);
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float32 float32_mul(float32 a, float32 b);
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float64 float64_mul(float64 a, float64 b);
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float32 float64_to_float32(float64 a);
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inline void add128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
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bits64 * z1Ptr);
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inline void sub128(bits64 a0, bits64 a1, bits64 b0, bits64 b1, bits64 * z0Ptr,
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@ -890,3 +891,31 @@ float64 float64_mul(float64 a, float64 b)
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}
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return roundAndPackFloat64(zSign, zExp, zSig0);
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}
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/*
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* -------------------------------------------------------------------------------
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* Returns the result of converting the double-precision floating-point value
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* `a' to the single-precision floating-point format. The conversion is
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* performed according to the IEC/IEEE Standard for Binary Floating-point
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* Arithmetic.
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* -------------------------------------------------------------------------------
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* */
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float32 float64_to_float32(float64 a)
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{
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flag aSign;
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int16 aExp;
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bits64 aSig;
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bits32 zSig;
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aSig = extractFloat64Frac( a );
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aExp = extractFloat64Exp( a );
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aSign = extractFloat64Sign( a );
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shift64RightJamming( aSig, 22, &aSig );
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zSig = aSig;
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if ( aExp || zSig ) {
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zSig |= 0x40000000;
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aExp -= 0x381;
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}
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return roundAndPackFloat32(aSign, aExp, zSig);
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}
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