drm/amdgpu: change ring priority after pushing the job (v2)
Pushing a job can change the ring assignment of an entity. v2: squash in: "drm/amdgpu: fix job priority handling" (Christian) Signed-off-by: Christian König <christian.koenig@amd.com> Reviewed-by: Chunming Zhou <david1.zhou@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -1209,6 +1209,7 @@ static int amdgpu_cs_submit(struct amdgpu_cs_parser *p,
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{
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{
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struct amdgpu_ring *ring = p->ring;
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struct amdgpu_ring *ring = p->ring;
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struct drm_sched_entity *entity = &p->ctx->rings[ring->idx].entity;
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struct drm_sched_entity *entity = &p->ctx->rings[ring->idx].entity;
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enum drm_sched_priority priority;
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struct amdgpu_job *job;
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struct amdgpu_job *job;
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unsigned i;
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unsigned i;
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uint64_t seq;
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uint64_t seq;
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@ -1256,11 +1257,14 @@ static int amdgpu_cs_submit(struct amdgpu_cs_parser *p,
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job->uf_sequence = seq;
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job->uf_sequence = seq;
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amdgpu_job_free_resources(job);
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amdgpu_job_free_resources(job);
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amdgpu_ring_priority_get(p->ring, job->base.s_priority);
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trace_amdgpu_cs_ioctl(job);
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trace_amdgpu_cs_ioctl(job);
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priority = job->base.s_priority;
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drm_sched_entity_push_job(&job->base, entity);
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drm_sched_entity_push_job(&job->base, entity);
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ring = to_amdgpu_ring(entity->sched);
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amdgpu_ring_priority_get(ring, priority);
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ttm_eu_fence_buffer_objects(&p->ticket, &p->validated, p->fence);
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ttm_eu_fence_buffer_objects(&p->ticket, &p->validated, p->fence);
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amdgpu_mn_unlock(p->mn);
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amdgpu_mn_unlock(p->mn);
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@ -126,7 +126,8 @@ void amdgpu_job_free(struct amdgpu_job *job)
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int amdgpu_job_submit(struct amdgpu_job *job, struct drm_sched_entity *entity,
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int amdgpu_job_submit(struct amdgpu_job *job, struct drm_sched_entity *entity,
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void *owner, struct dma_fence **f)
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void *owner, struct dma_fence **f)
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{
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{
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struct amdgpu_ring *ring = to_amdgpu_ring(entity->sched);
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enum drm_sched_priority priority;
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struct amdgpu_ring *ring;
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int r;
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int r;
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if (!f)
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if (!f)
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@ -139,9 +140,12 @@ int amdgpu_job_submit(struct amdgpu_job *job, struct drm_sched_entity *entity,
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job->owner = owner;
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job->owner = owner;
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*f = dma_fence_get(&job->base.s_fence->finished);
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*f = dma_fence_get(&job->base.s_fence->finished);
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amdgpu_job_free_resources(job);
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amdgpu_job_free_resources(job);
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amdgpu_ring_priority_get(ring, job->base.s_priority);
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priority = job->base.s_priority;
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drm_sched_entity_push_job(&job->base, entity);
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drm_sched_entity_push_job(&job->base, entity);
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ring = to_amdgpu_ring(entity->sched);
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amdgpu_ring_priority_get(ring, priority);
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return 0;
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return 0;
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}
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}
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