arm64/sve: Make fpsimd_bind_task_to_cpu() static
This function is not referenced outside fpsimd.c so can be static, making it that little bit easier to follow what is called from where. Signed-off-by: Mark Brown <broonie@kernel.org> Link: https://lore.kernel.org/r/20210730165846.18558-1-broonie@kernel.org Reviewed-by: Dave Martin <Dave.Martin@arm.com> Signed-off-by: Catalin Marinas <catalin.marinas@arm.com>
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@ -45,7 +45,6 @@ extern void fpsimd_preserve_current_state(void);
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extern void fpsimd_restore_current_state(void);
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extern void fpsimd_update_current_state(struct user_fpsimd_state const *state);
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extern void fpsimd_bind_task_to_cpu(void);
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extern void fpsimd_bind_state_to_cpu(struct user_fpsimd_state *state,
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void *sve_state, unsigned int sve_vl);
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@ -162,6 +162,8 @@ extern void __percpu *efi_sve_state;
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DEFINE_PER_CPU(bool, fpsimd_context_busy);
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EXPORT_PER_CPU_SYMBOL(fpsimd_context_busy);
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static void fpsimd_bind_task_to_cpu(void);
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static void __get_cpu_fpsimd_context(void)
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{
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bool busy = __this_cpu_xchg(fpsimd_context_busy, true);
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@ -1112,7 +1114,7 @@ void fpsimd_signal_preserve_current_state(void)
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* The caller must have ownership of the cpu FPSIMD context before calling
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* this function.
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*/
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void fpsimd_bind_task_to_cpu(void)
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static void fpsimd_bind_task_to_cpu(void)
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{
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struct fpsimd_last_state_struct *last =
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this_cpu_ptr(&fpsimd_last_state);
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