drm/vram-helpers: Merge code into a single file
Most of the documentation was in an otherwise empty file, which was probably just left from a previous clean-up effort. So move code and documentation into a single file. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Gerd Hoffmann <kraxel@redhat.com> Acked-by: Sam Ravnborg <sam@ravnborg.org> Link: https://patchwork.freedesktop.org/patch/msgid/20200331081238.24749-1-tzimmermann@suse.de
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@ -373,15 +373,6 @@ GEM CMA Helper Functions Reference
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.. kernel-doc:: drivers/gpu/drm/drm_gem_cma_helper.c
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:export:
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VRAM Helper Function Reference
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==============================
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.. kernel-doc:: drivers/gpu/drm/drm_vram_helper_common.c
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:doc: overview
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.. kernel-doc:: include/drm/drm_gem_vram_helper.h
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:internal:
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GEM VRAM Helper Functions Reference
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-----------------------------------
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@ -33,8 +33,7 @@ drm-$(CONFIG_PCI) += drm_pci.o
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drm-$(CONFIG_DEBUG_FS) += drm_debugfs.o drm_debugfs_crc.o
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drm-$(CONFIG_DRM_LOAD_EDID_FIRMWARE) += drm_edid_load.o
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drm_vram_helper-y := drm_gem_vram_helper.o \
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drm_vram_helper_common.o
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drm_vram_helper-y := drm_gem_vram_helper.o
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obj-$(CONFIG_DRM_VRAM_HELPER) += drm_vram_helper.o
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drm_ttm_helper-y := drm_gem_ttm_helper.o
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@ -1,5 +1,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <linux/module.h>
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#include <drm/drm_debugfs.h>
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#include <drm/drm_device.h>
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#include <drm/drm_drv.h>
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@ -19,13 +21,93 @@ static const struct drm_gem_object_funcs drm_gem_vram_object_funcs;
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/**
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* DOC: overview
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*
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* This library provides a GEM buffer object that is backed by video RAM
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* (VRAM). It can be used for framebuffer devices with dedicated memory.
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* This library provides &struct drm_gem_vram_object (GEM VRAM), a GEM
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* buffer object that is backed by video RAM (VRAM). It can be used for
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* framebuffer devices with dedicated memory.
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*
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* The data structure &struct drm_vram_mm and its helpers implement a memory
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* manager for simple framebuffer devices with dedicated video memory. Buffer
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* objects are either placed in video RAM or evicted to system memory. The rsp.
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* buffer object is provided by &struct drm_gem_vram_object.
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* manager for simple framebuffer devices with dedicated video memory. GEM
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* VRAM buffer objects are either placed in the video memory or remain evicted
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* to system memory.
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*
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* With the GEM interface userspace applications create, manage and destroy
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* graphics buffers, such as an on-screen framebuffer. GEM does not provide
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* an implementation of these interfaces. It's up to the DRM driver to
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* provide an implementation that suits the hardware. If the hardware device
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* contains dedicated video memory, the DRM driver can use the VRAM helper
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* library. Each active buffer object is stored in video RAM. Active
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* buffer are used for drawing the current frame, typically something like
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* the frame's scanout buffer or the cursor image. If there's no more space
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* left in VRAM, inactive GEM objects can be moved to system memory.
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*
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* The easiest way to use the VRAM helper library is to call
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* drm_vram_helper_alloc_mm(). The function allocates and initializes an
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* instance of &struct drm_vram_mm in &struct drm_device.vram_mm . Use
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* &DRM_GEM_VRAM_DRIVER to initialize &struct drm_driver and
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* &DRM_VRAM_MM_FILE_OPERATIONS to initialize &struct file_operations;
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* as illustrated below.
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*
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* .. code-block:: c
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*
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* struct file_operations fops ={
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* .owner = THIS_MODULE,
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* DRM_VRAM_MM_FILE_OPERATION
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* };
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* struct drm_driver drv = {
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* .driver_feature = DRM_ ... ,
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* .fops = &fops,
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* DRM_GEM_VRAM_DRIVER
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* };
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*
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* int init_drm_driver()
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* {
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* struct drm_device *dev;
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* uint64_t vram_base;
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* unsigned long vram_size;
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* int ret;
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*
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* // setup device, vram base and size
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* // ...
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*
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* ret = drm_vram_helper_alloc_mm(dev, vram_base, vram_size);
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* if (ret)
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* return ret;
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* return 0;
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* }
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*
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* This creates an instance of &struct drm_vram_mm, exports DRM userspace
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* interfaces for GEM buffer management and initializes file operations to
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* allow for accessing created GEM buffers. With this setup, the DRM driver
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* manages an area of video RAM with VRAM MM and provides GEM VRAM objects
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* to userspace.
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*
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* To clean up the VRAM memory management, call drm_vram_helper_release_mm()
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* in the driver's clean-up code.
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*
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* .. code-block:: c
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*
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* void fini_drm_driver()
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* {
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* struct drm_device *dev = ...;
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*
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* drm_vram_helper_release_mm(dev);
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* }
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*
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* For drawing or scanout operations, buffer object have to be pinned in video
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* RAM. Call drm_gem_vram_pin() with &DRM_GEM_VRAM_PL_FLAG_VRAM or
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* &DRM_GEM_VRAM_PL_FLAG_SYSTEM to pin a buffer object in video RAM or system
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* memory. Call drm_gem_vram_unpin() to release the pinned object afterwards.
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*
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* A buffer object that is pinned in video RAM has a fixed address within that
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* memory region. Call drm_gem_vram_offset() to retrieve this value. Typically
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* it's used to program the hardware's scanout engine for framebuffers, set
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* the cursor overlay's image for a mouse cursor, or use it as input to the
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* hardware's draing engine.
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*
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* To access a buffer object's memory from the DRM driver, call
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* drm_gem_vram_kmap(). It (optionally) maps the buffer into kernel address
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* space and returns the memory address. Use drm_gem_vram_kunmap() to
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* release the mapping.
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*/
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/*
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@ -1197,3 +1279,6 @@ drm_vram_helper_mode_valid(struct drm_device *dev,
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return drm_vram_helper_mode_valid_internal(dev, mode, max_bpp);
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}
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EXPORT_SYMBOL(drm_vram_helper_mode_valid);
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MODULE_DESCRIPTION("DRM VRAM memory-management helpers");
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MODULE_LICENSE("GPL");
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@ -1,94 +0,0 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <linux/module.h>
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/**
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* DOC: overview
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*
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* This library provides &struct drm_gem_vram_object (GEM VRAM), a GEM
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* buffer object that is backed by video RAM. It can be used for
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* framebuffer devices with dedicated memory. The video RAM is managed
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* by &struct drm_vram_mm (VRAM MM).
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*
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* With the GEM interface userspace applications create, manage and destroy
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* graphics buffers, such as an on-screen framebuffer. GEM does not provide
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* an implementation of these interfaces. It's up to the DRM driver to
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* provide an implementation that suits the hardware. If the hardware device
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* contains dedicated video memory, the DRM driver can use the VRAM helper
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* library. Each active buffer object is stored in video RAM. Active
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* buffer are used for drawing the current frame, typically something like
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* the frame's scanout buffer or the cursor image. If there's no more space
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* left in VRAM, inactive GEM objects can be moved to system memory.
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*
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* The easiest way to use the VRAM helper library is to call
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* drm_vram_helper_alloc_mm(). The function allocates and initializes an
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* instance of &struct drm_vram_mm in &struct drm_device.vram_mm . Use
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* &DRM_GEM_VRAM_DRIVER to initialize &struct drm_driver and
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* &DRM_VRAM_MM_FILE_OPERATIONS to initialize &struct file_operations;
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* as illustrated below.
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*
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* .. code-block:: c
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*
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* struct file_operations fops ={
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* .owner = THIS_MODULE,
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* DRM_VRAM_MM_FILE_OPERATION
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* };
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* struct drm_driver drv = {
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* .driver_feature = DRM_ ... ,
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* .fops = &fops,
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* DRM_GEM_VRAM_DRIVER
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* };
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*
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* int init_drm_driver()
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* {
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* struct drm_device *dev;
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* uint64_t vram_base;
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* unsigned long vram_size;
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* int ret;
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*
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* // setup device, vram base and size
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* // ...
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*
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* ret = drm_vram_helper_alloc_mm(dev, vram_base, vram_size);
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* if (ret)
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* return ret;
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* return 0;
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* }
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*
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* This creates an instance of &struct drm_vram_mm, exports DRM userspace
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* interfaces for GEM buffer management and initializes file operations to
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* allow for accessing created GEM buffers. With this setup, the DRM driver
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* manages an area of video RAM with VRAM MM and provides GEM VRAM objects
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* to userspace.
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*
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* To clean up the VRAM memory management, call drm_vram_helper_release_mm()
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* in the driver's clean-up code.
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*
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* .. code-block:: c
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*
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* void fini_drm_driver()
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* {
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* struct drm_device *dev = ...;
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*
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* drm_vram_helper_release_mm(dev);
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* }
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*
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* For drawing or scanout operations, buffer object have to be pinned in video
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* RAM. Call drm_gem_vram_pin() with &DRM_GEM_VRAM_PL_FLAG_VRAM or
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* &DRM_GEM_VRAM_PL_FLAG_SYSTEM to pin a buffer object in video RAM or system
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* memory. Call drm_gem_vram_unpin() to release the pinned object afterwards.
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*
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* A buffer object that is pinned in video RAM has a fixed address within that
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* memory region. Call drm_gem_vram_offset() to retrieve this value. Typically
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* it's used to program the hardware's scanout engine for framebuffers, set
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* the cursor overlay's image for a mouse cursor, or use it as input to the
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* hardware's draing engine.
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*
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* To access a buffer object's memory from the DRM driver, call
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* drm_gem_vram_kmap(). It (optionally) maps the buffer into kernel address
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* space and returns the memory address. Use drm_gem_vram_kunmap() to
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* release the mapping.
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*/
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MODULE_DESCRIPTION("DRM VRAM memory-management helpers");
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MODULE_LICENSE("GPL");
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