drm/vc4: Use drm_gem_cma_vmap() directly
Validated shaders cannot be exported. There's no need for testing this in the BO's vmap implementation. Call drm_gem_cma_vmap() directly instead. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Maxime Ripard <mripard@kernel.org> Link: https://patchwork.freedesktop.org/patch/msgid/20210108140808.25775-2-tzimmermann@suse.de
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@ -386,7 +386,7 @@ static const struct drm_gem_object_funcs vc4_gem_object_funcs = {
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.free = vc4_free_object,
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.export = vc4_prime_export,
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.get_sg_table = drm_gem_cma_get_sg_table,
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.vmap = vc4_prime_vmap,
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.vmap = drm_gem_cma_vmap,
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.vm_ops = &vc4_vm_ops,
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};
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@ -785,18 +785,6 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
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return drm_gem_prime_mmap(obj, vma);
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}
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int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map)
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{
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struct vc4_bo *bo = to_vc4_bo(obj);
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if (bo->validated_shader) {
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DRM_DEBUG("mmaping of shader BOs not allowed.\n");
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return -EINVAL;
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}
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return drm_gem_cma_vmap(obj, map);
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}
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struct drm_gem_object *
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vc4_prime_import_sg_table(struct drm_device *dev,
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struct dma_buf_attachment *attach,
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@ -808,7 +808,6 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
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struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
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struct dma_buf_attachment *attach,
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struct sg_table *sgt);
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int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map);
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int vc4_bo_cache_init(struct drm_device *dev);
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int vc4_bo_inc_usecnt(struct vc4_bo *bo);
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void vc4_bo_dec_usecnt(struct vc4_bo *bo);
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