drm/i915: extract fence stealing code
The spaghetti logic in there tripped up my brain's code parser for a few secs. Prevent this from happening again by extracting the fence stealing code into a seperate functions. IMHO this slightly clears up the code flow. v2: Beautified according to ickle's comments. v3: ickle forgot to flush his comment queue ... Now there's also a we-are-paranoid BUG_ON in there. v4: I've forgotten to switch on my brain when doing v3. Now the BUG_ON actually checks something useful. v5: Clean up a stale comment as noted by Eric Anholt. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk> Signed-off-by: Eric Anholt <eric@anholt.net>
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@ -2382,6 +2382,58 @@ static void i830_write_fence_reg(struct drm_i915_fence_reg *reg)
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I915_WRITE(FENCE_REG_830_0 + (regnum * 4), val);
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}
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static int i915_find_fence_reg(struct drm_device *dev)
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{
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struct drm_i915_fence_reg *reg = NULL;
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struct drm_i915_gem_object *obj_priv = NULL;
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struct drm_i915_private *dev_priv = dev->dev_private;
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struct drm_gem_object *obj = NULL;
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int i, avail, ret;
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/* First try to find a free reg */
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avail = 0;
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for (i = dev_priv->fence_reg_start; i < dev_priv->num_fence_regs; i++) {
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reg = &dev_priv->fence_regs[i];
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if (!reg->obj)
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return i;
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obj_priv = reg->obj->driver_private;
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if (!obj_priv->pin_count)
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avail++;
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}
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if (avail == 0)
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return -ENOSPC;
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/* None available, try to steal one or wait for a user to finish */
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i = I915_FENCE_REG_NONE;
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list_for_each_entry(obj_priv, &dev_priv->mm.fence_list,
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fence_list) {
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obj = obj_priv->obj;
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if (obj_priv->pin_count)
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continue;
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/* found one! */
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i = obj_priv->fence_reg;
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break;
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}
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BUG_ON(i == I915_FENCE_REG_NONE);
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/* We only have a reference on obj from the active list. put_fence_reg
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* might drop that one, causing a use-after-free in it. So hold a
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* private reference to obj like the other callers of put_fence_reg
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* (set_tiling ioctl) do. */
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drm_gem_object_reference(obj);
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ret = i915_gem_object_put_fence_reg(obj);
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drm_gem_object_unreference(obj);
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if (ret != 0)
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return ret;
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return i;
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}
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/**
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* i915_gem_object_get_fence_reg - set up a fence reg for an object
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* @obj: object to map through a fence reg
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@ -2402,8 +2454,7 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
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struct drm_i915_private *dev_priv = dev->dev_private;
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struct drm_i915_gem_object *obj_priv = obj->driver_private;
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struct drm_i915_fence_reg *reg = NULL;
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struct drm_i915_gem_object *old_obj_priv = NULL;
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int i, ret, avail;
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int ret;
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/* Just update our place in the LRU if our fence is getting used. */
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if (obj_priv->fence_reg != I915_FENCE_REG_NONE) {
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@ -2431,51 +2482,12 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
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break;
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}
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/* First try to find a free reg */
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avail = 0;
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for (i = dev_priv->fence_reg_start; i < dev_priv->num_fence_regs; i++) {
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reg = &dev_priv->fence_regs[i];
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if (!reg->obj)
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break;
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ret = i915_find_fence_reg(dev);
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if (ret < 0)
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return ret;
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old_obj_priv = reg->obj->driver_private;
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if (!old_obj_priv->pin_count)
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avail++;
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}
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/* None available, try to steal one or wait for a user to finish */
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if (i == dev_priv->num_fence_regs) {
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struct drm_gem_object *old_obj = NULL;
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if (avail == 0)
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return -ENOSPC;
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list_for_each_entry(old_obj_priv, &dev_priv->mm.fence_list,
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fence_list) {
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old_obj = old_obj_priv->obj;
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if (old_obj_priv->pin_count)
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continue;
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/* Take a reference, as otherwise the wait_rendering
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* below may cause the object to get freed out from
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* under us.
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*/
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drm_gem_object_reference(old_obj);
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break;
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}
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i = old_obj_priv->fence_reg;
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reg = &dev_priv->fence_regs[i];
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ret = i915_gem_object_put_fence_reg(old_obj);
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drm_gem_object_unreference(old_obj);
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if (ret != 0)
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return ret;
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}
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obj_priv->fence_reg = i;
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obj_priv->fence_reg = ret;
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reg = &dev_priv->fence_regs[obj_priv->fence_reg];
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list_add_tail(&obj_priv->fence_list, &dev_priv->mm.fence_list);
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reg->obj = obj;
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@ -2489,7 +2501,8 @@ i915_gem_object_get_fence_reg(struct drm_gem_object *obj)
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else
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i830_write_fence_reg(reg);
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trace_i915_gem_object_get_fence(obj, i, obj_priv->tiling_mode);
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trace_i915_gem_object_get_fence(obj, obj_priv->fence_reg,
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obj_priv->tiling_mode);
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return 0;
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}
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