drm/v3d: Invalidate the caches from the outside in.
This would be a fairly obscure race, but let's make sure we don't ever lose it. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20181203222438.25417-6-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
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@ -171,11 +171,15 @@ v3d_invalidate_slices(struct v3d_dev *v3d, int core)
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void
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v3d_invalidate_caches(struct v3d_dev *v3d)
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{
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/* Invalidate the caches from the outside in. That way if
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* another CL's concurrent use of nearby memory were to pull
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* an invalidated cacheline back in, we wouldn't leave stale
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* data in the inner cache.
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*/
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v3d_flush_l3(v3d);
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v3d_invalidate_l2c(v3d, 0);
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v3d_invalidate_slices(v3d, 0);
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v3d_flush_l2t(v3d, 0);
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v3d_invalidate_slices(v3d, 0);
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}
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static void
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