drm/amd/display: populate new dml variable
Signed-off-by: Dmytro Laktyushkin <Dmytro.Laktyushkin@amd.com> Reviewed-by: Eric Bernstein <Eric.Bernstein@amd.com> Acked-by: Aurabindo Pillai <aurabindo.pillai@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -467,7 +467,8 @@ static void fetch_pipe_params(struct display_mode_lib *mode_lib)
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mode_lib->vba.AudioSampleLayout[mode_lib->vba.NumberOfActivePlanes] =
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mode_lib->vba.AudioSampleLayout[mode_lib->vba.NumberOfActivePlanes] =
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1;
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1;
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mode_lib->vba.DRAMClockChangeLatencyOverride = 0.0;
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mode_lib->vba.DRAMClockChangeLatencyOverride = 0.0;
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mode_lib->vba.DSCEnabled[mode_lib->vba.NumberOfActivePlanes] = dout->dsc_enable;
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mode_lib->vba.DSCEnabled[mode_lib->vba.NumberOfActivePlanes] = dout->dsc_enable;;
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mode_lib->vba.DSCEnable[mode_lib->vba.NumberOfActivePlanes] = dout->dsc_enable;
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mode_lib->vba.NumberOfDSCSlices[mode_lib->vba.NumberOfActivePlanes] =
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mode_lib->vba.NumberOfDSCSlices[mode_lib->vba.NumberOfActivePlanes] =
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dout->dsc_slices;
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dout->dsc_slices;
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mode_lib->vba.DSCInputBitPerComponent[mode_lib->vba.NumberOfActivePlanes] =
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mode_lib->vba.DSCInputBitPerComponent[mode_lib->vba.NumberOfActivePlanes] =
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