drm/amd/display: Fix memleaks when atomic check fails.
While checking plane states for updates during atomic check, we create dc_plane_states in preparation. These dc states should be freed if something errors. Although the input transfer function is also freed by dc_plane_state_release(), we should free it (on error) under the same scope as where it is created. Signed-off-by: Leo (Sunpeng) Li <sunpeng.li@amd.com> Reviewed-by: Harry Wentland <Harry.Wentland@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -4707,6 +4707,7 @@ static int dm_update_planes_state(struct dc *dc,
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*lock_and_validation_needed = true;
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} else { /* Add new planes */
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struct dc_plane_state *dc_new_plane_state;
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if (drm_atomic_plane_disabling(plane->state, new_plane_state))
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continue;
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@ -4725,35 +4726,45 @@ static int dm_update_planes_state(struct dc *dc,
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WARN_ON(dm_new_plane_state->dc_state);
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dm_new_plane_state->dc_state = dc_create_plane_state(dc);
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dc_new_plane_state = dc_create_plane_state(dc);
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if (!dc_new_plane_state) {
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ret = -EINVAL;
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return ret;
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}
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DRM_DEBUG_DRIVER("Enabling DRM plane: %d on DRM crtc %d\n",
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plane->base.id, new_plane_crtc->base.id);
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if (!dm_new_plane_state->dc_state) {
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ret = -EINVAL;
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ret = fill_plane_attributes(
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new_plane_crtc->dev->dev_private,
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dc_new_plane_state,
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new_plane_state,
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new_crtc_state);
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if (ret) {
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dc_plane_state_release(dc_new_plane_state);
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return ret;
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}
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ret = fill_plane_attributes(
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new_plane_crtc->dev->dev_private,
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dm_new_plane_state->dc_state,
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new_plane_state,
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new_crtc_state);
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if (ret)
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return ret;
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/*
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* Any atomic check errors that occur after this will
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* not need a release. The plane state will be attached
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* to the stream, and therefore part of the atomic
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* state. It'll be released when the atomic state is
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* cleaned.
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*/
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if (!dc_add_plane_to_context(
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dc,
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dm_new_crtc_state->stream,
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dm_new_plane_state->dc_state,
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dc_new_plane_state,
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dm_state->context)) {
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dc_plane_state_release(dc_new_plane_state);
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ret = -EINVAL;
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return ret;
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}
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dm_new_plane_state->dc_state = dc_new_plane_state;
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/* Tell DC to do a full surface update every time there
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* is a plane change. Inefficient, but works for now.
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*/
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