Documentation: CodingStyle: add inline assembly guidelines
Signed-off-by: Josh Triplett <josh@joshtriplett.org> Signed-off-by: Randy Dunlap <rdunlap@xenotime.net> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -793,6 +793,35 @@ own custom mode, or may have some other magic method for making indentation
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work correctly.
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Chapter 19: Inline assembly
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In architecture-specific code, you may need to use inline assembly to interface
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with CPU or platform functionality. Don't hesitate to do so when necessary.
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However, don't use inline assembly gratuitously when C can do the job. You can
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and should poke hardware from C when possible.
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Consider writing simple helper functions that wrap common bits of inline
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assembly, rather than repeatedly writing them with slight variations. Remember
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that inline assembly can use C parameters.
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Large, non-trivial assembly functions should go in .S files, with corresponding
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C prototypes defined in C header files. The C prototypes for assembly
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functions should use "asmlinkage".
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You may need to mark your asm statement as volatile, to prevent GCC from
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removing it if GCC doesn't notice any side effects. You don't always need to
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do so, though, and doing so unnecessarily can limit optimization.
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When writing a single inline assembly statement containing multiple
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instructions, put each instruction on a separate line in a separate quoted
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string, and end each string except the last with \n\t to properly indent the
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next instruction in the assembly output:
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asm ("magic %reg1, #42\n\t"
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"more_magic %reg2, %reg3"
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: /* outputs */ : /* inputs */ : /* clobbers */);
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Appendix I: References
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