drm/v3d: Move drm_sched_job_init to v3d_job_init
Prep work for using the scheduler dependency handling. We need to call drm_sched_job_init earlier so we can use the new drm_sched_job_await* functions for dependency handling here. v2: Slightly better commit message and rebase to include the drm_sched_job_arm() call (Emma). v3: Cleanup jobs under construction correctly (Emma) v4: Rebase over perfmon patch Reviewed-by: Melissa Wen <mwen@igalia.com> (v3) Acked-by: Emma Anholt <emma@anholt.net> Cc: Melissa Wen <melissa.srw@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Emma Anholt <emma@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20210805104705.862416-10-daniel.vetter@ffwll.ch
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parent
c79a4487f3
commit
916044fac8
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@ -379,6 +379,7 @@ int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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void v3d_job_cleanup(struct v3d_job *job);
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void v3d_job_put(struct v3d_job *job);
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void v3d_reset(struct v3d_dev *v3d);
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void v3d_invalidate_caches(struct v3d_dev *v3d);
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@ -397,6 +397,12 @@ v3d_render_job_free(struct kref *ref)
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v3d_job_free(ref);
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}
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void v3d_job_cleanup(struct v3d_job *job)
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{
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drm_sched_job_cleanup(&job->base);
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v3d_job_put(job);
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}
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void v3d_job_put(struct v3d_job *job)
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{
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kref_put(&job->refcount, job->free);
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@ -438,9 +444,10 @@ v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
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static int
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v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
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struct v3d_job *job, void (*free)(struct kref *ref),
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u32 in_sync)
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u32 in_sync, enum v3d_queue queue)
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{
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struct dma_fence *in_fence = NULL;
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struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
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int ret;
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job->v3d = v3d;
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@ -451,35 +458,33 @@ v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
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return ret;
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xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
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ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
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v3d_priv);
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if (ret)
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goto fail;
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ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
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if (ret == -EINVAL)
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goto fail;
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goto fail_job;
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ret = drm_gem_fence_array_add(&job->deps, in_fence);
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if (ret)
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goto fail;
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goto fail_job;
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kref_init(&job->refcount);
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return 0;
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fail_job:
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drm_sched_job_cleanup(&job->base);
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fail:
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xa_destroy(&job->deps);
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pm_runtime_put_autosuspend(v3d->drm.dev);
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return ret;
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}
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static int
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v3d_push_job(struct v3d_file_priv *v3d_priv,
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struct v3d_job *job, enum v3d_queue queue)
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static void
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v3d_push_job(struct v3d_job *job)
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{
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int ret;
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ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
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v3d_priv);
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if (ret)
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return ret;
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drm_sched_job_arm(&job->base);
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job->done_fence = dma_fence_get(&job->base.s_fence->finished);
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@ -488,8 +493,6 @@ v3d_push_job(struct v3d_file_priv *v3d_priv,
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kref_get(&job->refcount);
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drm_sched_entity_push_job(&job->base);
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return 0;
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}
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static void
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@ -564,7 +567,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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INIT_LIST_HEAD(&render->unref_list);
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ret = v3d_job_init(v3d, file_priv, &render->base,
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v3d_render_job_free, args->in_sync_rcl);
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v3d_render_job_free, args->in_sync_rcl, V3D_RENDER);
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if (ret) {
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kfree(render);
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return ret;
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@ -578,7 +581,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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}
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ret = v3d_job_init(v3d, file_priv, &bin->base,
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v3d_job_free, args->in_sync_bcl);
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v3d_job_free, args->in_sync_bcl, V3D_BIN);
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if (ret) {
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v3d_job_put(&render->base);
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kfree(bin);
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@ -600,7 +603,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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goto fail;
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}
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ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
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ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN);
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if (ret) {
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kfree(clean_job);
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clean_job = NULL;
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@ -635,9 +638,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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if (bin) {
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bin->base.perfmon = render->base.perfmon;
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v3d_perfmon_get(bin->base.perfmon);
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ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
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if (ret)
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goto fail_unreserve;
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v3d_push_job(&bin->base);
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ret = drm_gem_fence_array_add(&render->base.deps,
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dma_fence_get(bin->base.done_fence));
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@ -645,9 +646,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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goto fail_unreserve;
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}
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ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
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if (ret)
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goto fail_unreserve;
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v3d_push_job(&render->base);
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if (clean_job) {
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struct dma_fence *render_fence =
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@ -657,9 +656,7 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
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goto fail_unreserve;
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clean_job->perfmon = render->base.perfmon;
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v3d_perfmon_get(clean_job->perfmon);
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ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
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if (ret)
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goto fail_unreserve;
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v3d_push_job(clean_job);
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}
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mutex_unlock(&v3d->sched_lock);
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@ -684,10 +681,10 @@ fail_unreserve:
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last_job->bo_count, &acquire_ctx);
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fail:
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if (bin)
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v3d_job_put(&bin->base);
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v3d_job_put(&render->base);
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v3d_job_cleanup(&bin->base);
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v3d_job_cleanup(&render->base);
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if (clean_job)
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v3d_job_put(clean_job);
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v3d_job_cleanup(clean_job);
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return ret;
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}
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@ -706,7 +703,6 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv)
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{
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struct v3d_dev *v3d = to_v3d_dev(dev);
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struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
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struct drm_v3d_submit_tfu *args = data;
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struct v3d_tfu_job *job;
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struct ww_acquire_ctx acquire_ctx;
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@ -719,7 +715,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
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return -ENOMEM;
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ret = v3d_job_init(v3d, file_priv, &job->base,
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v3d_job_free, args->in_sync);
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v3d_job_free, args->in_sync, V3D_TFU);
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if (ret) {
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kfree(job);
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return ret;
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@ -763,9 +759,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
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goto fail;
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mutex_lock(&v3d->sched_lock);
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ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
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if (ret)
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goto fail_unreserve;
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v3d_push_job(&job->base);
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mutex_unlock(&v3d->sched_lock);
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v3d_attach_fences_and_unlock_reservation(file_priv,
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@ -777,12 +771,8 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
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return 0;
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fail_unreserve:
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mutex_unlock(&v3d->sched_lock);
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drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
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&acquire_ctx);
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fail:
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v3d_job_put(&job->base);
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v3d_job_cleanup(&job->base);
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return ret;
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}
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@ -820,7 +810,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
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return -ENOMEM;
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ret = v3d_job_init(v3d, file_priv, &job->base,
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v3d_job_free, args->in_sync);
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v3d_job_free, args->in_sync, V3D_CSD);
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if (ret) {
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kfree(job);
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return ret;
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@ -833,7 +823,7 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
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return -ENOMEM;
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}
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ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
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ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0, V3D_CACHE_CLEAN);
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if (ret) {
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v3d_job_put(&job->base);
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kfree(clean_job);
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}
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mutex_lock(&v3d->sched_lock);
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ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
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if (ret)
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goto fail_unreserve;
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v3d_push_job(&job->base);
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ret = drm_gem_fence_array_add(&clean_job->deps,
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dma_fence_get(job->base.done_fence));
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if (ret)
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goto fail_unreserve;
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ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
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if (ret)
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goto fail_unreserve;
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v3d_push_job(clean_job);
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mutex_unlock(&v3d->sched_lock);
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v3d_attach_fences_and_unlock_reservation(file_priv,
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drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
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&acquire_ctx);
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fail:
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v3d_job_put(&job->base);
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v3d_job_put(clean_job);
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v3d_job_cleanup(&job->base);
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v3d_job_cleanup(clean_job);
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return ret;
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}
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@ -55,12 +55,11 @@ to_csd_job(struct drm_sched_job *sched_job)
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}
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static void
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v3d_job_free(struct drm_sched_job *sched_job)
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v3d_sched_job_free(struct drm_sched_job *sched_job)
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{
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struct v3d_job *job = to_v3d_job(sched_job);
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drm_sched_job_cleanup(sched_job);
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v3d_job_put(job);
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v3d_job_cleanup(job);
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}
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static void
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@ -376,35 +375,35 @@ static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
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.dependency = v3d_job_dependency,
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.run_job = v3d_bin_job_run,
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.timedout_job = v3d_bin_job_timedout,
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.free_job = v3d_job_free,
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.free_job = v3d_sched_job_free,
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};
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static const struct drm_sched_backend_ops v3d_render_sched_ops = {
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.dependency = v3d_job_dependency,
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.run_job = v3d_render_job_run,
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.timedout_job = v3d_render_job_timedout,
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.free_job = v3d_job_free,
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.free_job = v3d_sched_job_free,
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};
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static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
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.dependency = v3d_job_dependency,
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.run_job = v3d_tfu_job_run,
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.timedout_job = v3d_generic_job_timedout,
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.free_job = v3d_job_free,
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.free_job = v3d_sched_job_free,
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};
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static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
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.dependency = v3d_job_dependency,
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.run_job = v3d_csd_job_run,
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.timedout_job = v3d_csd_job_timedout,
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.free_job = v3d_job_free
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.free_job = v3d_sched_job_free
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};
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static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
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.dependency = v3d_job_dependency,
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.run_job = v3d_cache_clean_job_run,
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.timedout_job = v3d_generic_job_timedout,
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.free_job = v3d_job_free
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.free_job = v3d_sched_job_free
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};
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int
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