HID: sony: Comply to Linux gamepad spec for DS4
The DS4 side of hid-sony used the hid-core layer to assign buttons and axes based on the HID report descriptors. The default mapping was strange e.g. right stick using ABS_Z/ABS_RZ or the physical 'south button' being reported as BTN_EAST etcetera. This patch makes the DS4 side ofi the hid-sony driver comply to the Linux game controller spec as suggested in a discussion with Dmitry on the linux-input list. Currently the main user of the DS4 is the SDL2 library, which has a mapping table using vendor/device/version as a key. In order to not break SDL2 we discussed adjusting the version number, so it can have both mappings. This was discust on linux-input and we discussed privately with SDL2 developers. Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -977,6 +977,32 @@ static const unsigned int buzz_keymap[] = {
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[20] = BTN_TRIGGER_HAPPY20,
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};
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static const unsigned int ds4_absmap[] = {
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[0x30] = ABS_X,
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[0x31] = ABS_Y,
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[0x32] = ABS_RX, /* right stick X */
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[0x33] = ABS_Z, /* L2 */
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[0x34] = ABS_RZ, /* R2 */
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[0x35] = ABS_RY, /* right stick Y */
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};
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static const unsigned int ds4_keymap[] = {
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[0x1] = BTN_WEST, /* Square */
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[0x2] = BTN_SOUTH, /* Cross */
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[0x3] = BTN_EAST, /* Circle */
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[0x4] = BTN_NORTH, /* Triangle */
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[0x5] = BTN_TL, /* L1 */
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[0x6] = BTN_TR, /* R1 */
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[0x7] = BTN_TL2, /* L2 */
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[0x8] = BTN_TR2, /* R2 */
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[0x9] = BTN_SELECT, /* Share */
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[0xa] = BTN_START, /* Options */
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[0xb] = BTN_THUMBL, /* L3 */
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[0xc] = BTN_THUMBR, /* R3 */
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[0xd] = BTN_MODE, /* PS */
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};
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static enum power_supply_property sony_battery_props[] = {
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POWER_SUPPLY_PROP_PRESENT,
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POWER_SUPPLY_PROP_CAPACITY,
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@ -1143,6 +1169,37 @@ static int ps3remote_mapping(struct hid_device *hdev, struct hid_input *hi,
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return 1;
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}
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static int ds4_mapping(struct hid_device *hdev, struct hid_input *hi,
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struct hid_field *field, struct hid_usage *usage,
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unsigned long **bit, int *max)
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{
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if ((usage->hid & HID_USAGE_PAGE) == HID_UP_BUTTON) {
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unsigned int key = usage->hid & HID_USAGE;
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if (key >= ARRAY_SIZE(ds4_keymap))
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return -1;
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key = ds4_keymap[key];
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hid_map_usage_clear(hi, usage, bit, max, EV_KEY, key);
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return 1;
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} else if ((usage->hid & HID_USAGE_PAGE) == HID_UP_GENDESK) {
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unsigned int abs = usage->hid & HID_USAGE;
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/* Let the HID parser deal with the HAT. */
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if (usage->hid == HID_GD_HATSWITCH)
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return 0;
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if (abs >= ARRAY_SIZE(ds4_absmap))
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return -1;
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abs = ds4_absmap[abs];
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hid_map_usage_clear(hi, usage, bit, max, EV_ABS, abs);
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return 1;
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}
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return 0;
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}
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static u8 *sony_report_fixup(struct hid_device *hdev, u8 *rdesc,
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unsigned int *rsize)
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{
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@ -1416,6 +1473,10 @@ static int sony_mapping(struct hid_device *hdev, struct hid_input *hi,
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if (sc->quirks & PS3REMOTE)
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return ps3remote_mapping(hdev, hi, field, usage, bit, max);
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if (sc->quirks & DUALSHOCK4_CONTROLLER)
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return ds4_mapping(hdev, hi, field, usage, bit, max);
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/* Let hid-core decide for the others */
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return 0;
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}
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@ -2578,6 +2639,15 @@ static int sony_probe(struct hid_device *hdev, const struct hid_device_id *id)
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else if (sc->quirks & SIXAXIS_CONTROLLER)
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connect_mask |= HID_CONNECT_HIDDEV_FORCE;
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/* Patch the hw version on DS4 compatible devices, so applications can
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* distinguish between the default HID mappings and the mappings defined
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* by the Linux game controller spec. This is important for the SDL2
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* library, which has a game controller database, which uses device ids
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* in combination with version as a key.
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*/
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if (sc->quirks & DUALSHOCK4_CONTROLLER)
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hdev->version |= 0x8000;
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ret = hid_hw_start(hdev, connect_mask);
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if (ret) {
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hid_err(hdev, "hw start failed\n");
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