drm/msm/dpu: fix BGR565 vs RGB565 confusion
The component order between the two was swapped, resulting in incorrect
color when games with 565 visual hit the overlay path instead of GPU
composition.
Fixes: 25fdd5933e
("drm/msm: Add SDM845 DPU support")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Sean Paul <seanpaul@chromium.org>
Signed-off-by: Rob Clark <robdclark@chromium.org>
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@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = {
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INTERLEAVED_RGB_FMT(RGB565,
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0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
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C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
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C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
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false, 2, 0,
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DPU_FETCH_LINEAR, 1),
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INTERLEAVED_RGB_FMT(BGR565,
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0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
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C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
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C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
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false, 2, 0,
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DPU_FETCH_LINEAR, 1),
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