drm/vmwgfx: Fix a couple of sparse warnings and errors
Introduced with 3.14-rc1 Reported-by: Fengguang Wu <fengguang.wu@intel.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
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@ -551,8 +551,7 @@ static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
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cmd->header.size = sizeof(cmd->body);
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cmd->body.cid = bi->ctx->id;
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cmd->body.type = bi->i1.shader_type;
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cmd->body.shid =
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cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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return 0;
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@ -585,8 +584,7 @@ static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi,
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cmd->header.size = sizeof(cmd->body);
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cmd->body.cid = bi->ctx->id;
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cmd->body.type = bi->i1.rt_type;
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cmd->body.target.sid =
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cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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cmd->body.target.face = 0;
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cmd->body.target.mipmap = 0;
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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@ -628,8 +626,7 @@ static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi,
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cmd->body.c.cid = bi->ctx->id;
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cmd->body.s1.stage = bi->i1.texture_stage;
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cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
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cmd->body.s1.value =
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cpu_to_le32((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
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vmw_fifo_commit(dev_priv, sizeof(*cmd));
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return 0;
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@ -602,7 +602,7 @@ static int vmw_cmd_cid_check(struct vmw_private *dev_priv,
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{
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struct vmw_cid_cmd {
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SVGA3dCmdHeader header;
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__le32 cid;
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uint32_t cid;
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} *cmd;
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cmd = container_of(header, struct vmw_cid_cmd, header);
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@ -371,13 +371,13 @@ int vmw_shader_destroy_ioctl(struct drm_device *dev, void *data,
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TTM_REF_USAGE);
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}
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int vmw_shader_alloc(struct vmw_private *dev_priv,
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struct vmw_dma_buffer *buffer,
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size_t shader_size,
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size_t offset,
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SVGA3dShaderType shader_type,
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struct ttm_object_file *tfile,
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u32 *handle)
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static int vmw_shader_alloc(struct vmw_private *dev_priv,
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struct vmw_dma_buffer *buffer,
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size_t shader_size,
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size_t offset,
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SVGA3dShaderType shader_type,
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struct ttm_object_file *tfile,
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u32 *handle)
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{
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struct vmw_user_shader *ushader;
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struct vmw_resource *res, *tmp;
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@ -779,6 +779,8 @@ vmw_compat_shader_man_create(struct vmw_private *dev_priv)
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int ret;
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man = kzalloc(sizeof(*man), GFP_KERNEL);
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if (man == NULL)
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return ERR_PTR(-ENOMEM);
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man->dev_priv = dev_priv;
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INIT_LIST_HEAD(&man->list);
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