drm/i915: Add ringbuffer wait reset to hangcheck
The GPU records whether it is currently waiting for a completion of a WAIT_FOR_EVENT in the RB_WAIT bit in the ringbuffer control registers. On third generation chipsets and later, a write of 1 to this bit breaks the hang and returns the GPU to arbitration, i.e. the GPU should continue executing the reminder of the batchbuffer and return to normal operations. By adding this to hangcheck we can avoid a full GPU reset under these conditions. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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@ -1373,6 +1373,21 @@ void i915_hangcheck_elapsed(unsigned long data)
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dev_priv->last_instdone1 == instdone1) {
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dev_priv->last_instdone1 == instdone1) {
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if (dev_priv->hangcheck_count++ > 1) {
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if (dev_priv->hangcheck_count++ > 1) {
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DRM_ERROR("Hangcheck timer elapsed... GPU hung\n");
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DRM_ERROR("Hangcheck timer elapsed... GPU hung\n");
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if (!IS_GEN2(dev)) {
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/* Is the chip hanging on a WAIT_FOR_EVENT?
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* If so we can simply poke the RB_WAIT bit
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* and break the hang. This should work on
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* all but the second generation chipsets.
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*/
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u32 tmp = I915_READ(PRB0_CTL);
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if (tmp & RING_WAIT) {
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I915_WRITE(PRB0_CTL, tmp);
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POSTING_READ(PRB0_CTL);
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goto out;
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}
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}
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i915_handle_error(dev, true);
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i915_handle_error(dev, true);
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return;
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return;
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}
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}
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@ -1384,6 +1399,7 @@ void i915_hangcheck_elapsed(unsigned long data)
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dev_priv->last_instdone1 = instdone1;
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dev_priv->last_instdone1 = instdone1;
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}
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}
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out:
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/* Reset timer case chip hangs without another request being added */
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/* Reset timer case chip hangs without another request being added */
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mod_timer(&dev_priv->hangcheck_timer, jiffies + DRM_I915_HANGCHECK_PERIOD);
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mod_timer(&dev_priv->hangcheck_timer, jiffies + DRM_I915_HANGCHECK_PERIOD);
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}
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}
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