auxdisplay: charlcd: use null character instead of zero literal to terminate strings
Using '\0' instead of plain 0 makes the intent clearer that this is indeed a string and not a series of integers. Signed-off-by: Robert Abel <rabel@robertabel.eu> Signed-off-by: Miguel Ojeda <miguel.ojeda.sandonis@gmail.com>
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@ -528,7 +528,7 @@ static void charlcd_write_char(struct charlcd *lcd, char c)
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if ((c != '\n') && priv->esc_seq.len >= 0) {
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if ((c != '\n') && priv->esc_seq.len >= 0) {
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/* yes, let's add this char to the buffer */
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/* yes, let's add this char to the buffer */
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priv->esc_seq.buf[priv->esc_seq.len++] = c;
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priv->esc_seq.buf[priv->esc_seq.len++] = c;
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priv->esc_seq.buf[priv->esc_seq.len] = 0;
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priv->esc_seq.buf[priv->esc_seq.len] = '\0';
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} else {
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} else {
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/* aborts any previous escape sequence */
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/* aborts any previous escape sequence */
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priv->esc_seq.len = -1;
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priv->esc_seq.len = -1;
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@ -537,7 +537,7 @@ static void charlcd_write_char(struct charlcd *lcd, char c)
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case LCD_ESCAPE_CHAR:
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case LCD_ESCAPE_CHAR:
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/* start of an escape sequence */
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/* start of an escape sequence */
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priv->esc_seq.len = 0;
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priv->esc_seq.len = 0;
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priv->esc_seq.buf[priv->esc_seq.len] = 0;
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priv->esc_seq.buf[priv->esc_seq.len] = '\0';
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break;
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break;
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case '\b':
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case '\b':
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/* go back one char and clear it */
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/* go back one char and clear it */
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