drm/i915: Ignore a hung GPU when flushing the framebuffer prior to a switch

If the gpu is hung, then whatever was inside the render cache is lost
and there is little point waiting for it. Or complaining if we see an
EIO or EAGAIN instead. So, if the GPU is indeed in its death throes when
we need to rewrite the registers for a new framebuffer, just ignore the
error and proceed with the update.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
This commit is contained in:
Chris Wilson 2011-02-11 20:47:45 +00:00
parent f5412be599
commit 86b27d8050
1 changed files with 5 additions and 5 deletions

View File

@ -1630,19 +1630,19 @@ intel_pipe_set_base(struct drm_crtc *crtc, int x, int y,
struct drm_i915_gem_object *obj = to_intel_framebuffer(old_fb)->obj;
wait_event(dev_priv->pending_flip_queue,
atomic_read(&dev_priv->mm.wedged) ||
atomic_read(&obj->pending_flip) == 0);
/* Big Hammer, we also need to ensure that any pending
* MI_WAIT_FOR_EVENT inside a user batch buffer on the
* current scanout is retired before unpinning the old
* framebuffer.
*
* This should only fail upon a hung GPU, in which case we
* can safely continue.
*/
ret = i915_gem_object_flush_gpu(obj, false);
if (ret) {
i915_gem_object_unpin(to_intel_framebuffer(crtc->fb)->obj);
mutex_unlock(&dev->struct_mutex);
return ret;
}
(void) ret;
}
ret = intel_pipe_set_base_atomic(crtc, crtc->fb, x, y,