drm/scheduler: cleanup entity coding style

Cleanup coding style in sched_entity.c

Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Huang Rui <ray.huang@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Christian König 2018-08-06 14:58:56 +02:00 committed by Alex Deucher
parent 620e762f9a
commit 7b10574eac
1 changed files with 110 additions and 57 deletions

View File

@ -44,7 +44,7 @@
* the entity
*
* Returns 0 on success or a negative error code on failure.
*/
*/
int drm_sched_entity_init(struct drm_sched_entity *entity,
struct drm_sched_rq **rq_list,
unsigned int num_rq_list,
@ -88,7 +88,7 @@ EXPORT_SYMBOL(drm_sched_entity_init);
*/
static bool drm_sched_entity_is_idle(struct drm_sched_entity *entity)
{
rmb();
rmb(); /* for list_empty to work without lock */
if (list_empty(&entity->list) ||
spsc_queue_peek(&entity->job_queue) == NULL)
@ -140,26 +140,15 @@ drm_sched_entity_get_free_sched(struct drm_sched_entity *entity)
return rq;
}
static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
struct dma_fence_cb *cb)
{
struct drm_sched_job *job = container_of(cb, struct drm_sched_job,
finish_cb);
drm_sched_fence_finished(job->s_fence);
WARN_ON(job->s_fence->parent);
dma_fence_put(&job->s_fence->finished);
job->sched->ops->free_job(job);
}
/**
* drm_sched_entity_flush - Flush a context entity
*
* @entity: scheduler entity
* @timeout: time to wait in for Q to become empty in jiffies.
*
* Splitting drm_sched_entity_fini() into two functions, The first one does the waiting,
* removes the entity from the runqueue and returns an error when the process was killed.
* Splitting drm_sched_entity_fini() into two functions, The first one does the
* waiting, removes the entity from the runqueue and returns an error when the
* process was killed.
*
* Returns the remaining time in jiffies left from the input timeout
*/
@ -173,7 +162,7 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
/**
* The client will not queue more IBs during this fini, consume existing
* queued IBs or discard them on SIGKILL
*/
*/
if (current->flags & PF_EXITING) {
if (timeout)
ret = wait_event_timeout(
@ -195,6 +184,65 @@ long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout)
}
EXPORT_SYMBOL(drm_sched_entity_flush);
/**
* drm_sched_entity_kill_jobs - helper for drm_sched_entity_kill_jobs
*
* @f: signaled fence
* @cb: our callback structure
*
* Signal the scheduler finished fence when the entity in question is killed.
*/
static void drm_sched_entity_kill_jobs_cb(struct dma_fence *f,
struct dma_fence_cb *cb)
{
struct drm_sched_job *job = container_of(cb, struct drm_sched_job,
finish_cb);
drm_sched_fence_finished(job->s_fence);
WARN_ON(job->s_fence->parent);
dma_fence_put(&job->s_fence->finished);
job->sched->ops->free_job(job);
}
/**
* drm_sched_entity_kill_jobs - Make sure all remaining jobs are killed
*
* @entity: entity which is cleaned up
*
* Makes sure that all remaining jobs in an entity are killed before it is
* destroyed.
*/
static void drm_sched_entity_kill_jobs(struct drm_sched_entity *entity)
{
struct drm_sched_job *job;
int r;
while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
struct drm_sched_fence *s_fence = job->s_fence;
drm_sched_fence_scheduled(s_fence);
dma_fence_set_error(&s_fence->finished, -ESRCH);
/*
* When pipe is hanged by older entity, new entity might
* not even have chance to submit it's first job to HW
* and so entity->last_scheduled will remain NULL
*/
if (!entity->last_scheduled) {
drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
continue;
}
r = dma_fence_add_callback(entity->last_scheduled,
&job->finish_cb,
drm_sched_entity_kill_jobs_cb);
if (r == -ENOENT)
drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
else if (r)
DRM_ERROR("fence add callback failed (%d)\n", r);
}
}
/**
* drm_sched_entity_cleanup - Destroy a context entity
*
@ -215,9 +263,6 @@ void drm_sched_entity_fini(struct drm_sched_entity *entity)
* remove them here.
*/
if (spsc_queue_peek(&entity->job_queue)) {
struct drm_sched_job *job;
int r;
/* Park the kernel for a moment to make sure it isn't processing
* our enity.
*/
@ -230,27 +275,7 @@ void drm_sched_entity_fini(struct drm_sched_entity *entity)
entity->dependency = NULL;
}
while ((job = to_drm_sched_job(spsc_queue_pop(&entity->job_queue)))) {
struct drm_sched_fence *s_fence = job->s_fence;
drm_sched_fence_scheduled(s_fence);
dma_fence_set_error(&s_fence->finished, -ESRCH);
/*
* When pipe is hanged by older entity, new entity might
* not even have chance to submit it's first job to HW
* and so entity->last_scheduled will remain NULL
*/
if (!entity->last_scheduled) {
drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
} else {
r = dma_fence_add_callback(entity->last_scheduled, &job->finish_cb,
drm_sched_entity_kill_jobs_cb);
if (r == -ENOENT)
drm_sched_entity_kill_jobs_cb(NULL, &job->finish_cb);
else if (r)
DRM_ERROR("fence add callback failed (%d)\n", r);
}
}
drm_sched_entity_kill_jobs(entity);
}
dma_fence_put(entity->last_scheduled);
@ -273,21 +298,31 @@ void drm_sched_entity_destroy(struct drm_sched_entity *entity)
}
EXPORT_SYMBOL(drm_sched_entity_destroy);
static void drm_sched_entity_wakeup(struct dma_fence *f, struct dma_fence_cb *cb)
/**
* drm_sched_entity_clear_dep - callback to clear the entities dependency
*/
static void drm_sched_entity_clear_dep(struct dma_fence *f,
struct dma_fence_cb *cb)
{
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
entity->dependency = NULL;
dma_fence_put(f);
drm_sched_wakeup(entity->rq->sched);
}
static void drm_sched_entity_clear_dep(struct dma_fence *f, struct dma_fence_cb *cb)
/**
* drm_sched_entity_clear_dep - callback to clear the entities dependency and
* wake up scheduler
*/
static void drm_sched_entity_wakeup(struct dma_fence *f,
struct dma_fence_cb *cb)
{
struct drm_sched_entity *entity =
container_of(cb, struct drm_sched_entity, cb);
entity->dependency = NULL;
dma_fence_put(f);
drm_sched_entity_clear_dep(f, cb);
drm_sched_wakeup(entity->rq->sched);
}
/**
@ -325,19 +360,27 @@ void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
}
EXPORT_SYMBOL(drm_sched_entity_set_priority);
/**
* drm_sched_entity_add_dependency_cb - add callback for the entities dependency
*
* @entity: entity with dependency
*
* Add a callback to the current dependency of the entity to wake up the
* scheduler when the entity becomes available.
*/
static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
struct dma_fence * fence = entity->dependency;
struct dma_fence *fence = entity->dependency;
struct drm_sched_fence *s_fence;
if (fence->context == entity->fence_context ||
fence->context == entity->fence_context + 1) {
/*
* Fence is a scheduled/finished fence from a job
* which belongs to the same entity, we can ignore
* fences from ourself
*/
fence->context == entity->fence_context + 1) {
/*
* Fence is a scheduled/finished fence from a job
* which belongs to the same entity, we can ignore
* fences from ourself
*/
dma_fence_put(entity->dependency);
return false;
}
@ -369,19 +412,29 @@ static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
return false;
}
/**
* drm_sched_entity_pop_job - get a ready to be scheduled job from the entity
*
* @entity: entity to get the job from
*
* Process all dependencies and try to get one job from the entities queue.
*/
struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
struct drm_sched_job *sched_job = to_drm_sched_job(
spsc_queue_peek(&entity->job_queue));
struct drm_sched_job *sched_job;
sched_job = to_drm_sched_job(spsc_queue_peek(&entity->job_queue));
if (!sched_job)
return NULL;
while ((entity->dependency = sched->ops->dependency(sched_job, entity))) {
while ((entity->dependency =
sched->ops->dependency(sched_job, entity))) {
if (drm_sched_entity_add_dependency_cb(entity)) {
trace_drm_sched_job_wait_dep(sched_job, entity->dependency);
trace_drm_sched_job_wait_dep(sched_job,
entity->dependency);
return NULL;
}
}