drm/ttm: wait for BO idle in ttm_bo_move_memcpy
When we want to pipeline accelerated moves we need to wait in the fallback path. Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -433,7 +433,8 @@ static int amdgpu_bo_move(struct ttm_buffer_object *bo,
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if (r) {
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memcpy:
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r = ttm_bo_move_memcpy(bo, evict, no_wait_gpu, new_mem);
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r = ttm_bo_move_memcpy(bo, evict, interruptible,
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no_wait_gpu, new_mem);
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if (r) {
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return r;
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}
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@ -1328,7 +1328,7 @@ nouveau_bo_move(struct ttm_buffer_object *bo, bool evict, bool intr,
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/* Fallback to software copy. */
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ret = ttm_bo_wait(bo, intr, no_wait_gpu);
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if (ret == 0)
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ret = ttm_bo_move_memcpy(bo, evict, no_wait_gpu, new_mem);
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ret = ttm_bo_move_memcpy(bo, evict, intr, no_wait_gpu, new_mem);
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out:
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if (drm->device.info.family < NV_DEVICE_INFO_V0_TESLA) {
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@ -361,7 +361,8 @@ static int qxl_bo_move(struct ttm_buffer_object *bo,
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qxl_move_null(bo, new_mem);
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return 0;
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}
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return ttm_bo_move_memcpy(bo, evict, no_wait_gpu, new_mem);
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return ttm_bo_move_memcpy(bo, evict, interruptible,
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no_wait_gpu, new_mem);
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}
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static void qxl_bo_move_notify(struct ttm_buffer_object *bo,
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@ -445,7 +445,8 @@ static int radeon_bo_move(struct ttm_buffer_object *bo,
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if (r) {
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memcpy:
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r = ttm_bo_move_memcpy(bo, evict, no_wait_gpu, new_mem);
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r = ttm_bo_move_memcpy(bo, evict, interruptible,
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no_wait_gpu, new_mem);
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if (r) {
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return r;
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}
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@ -359,7 +359,8 @@ static int ttm_bo_handle_move_mem(struct ttm_buffer_object *bo,
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ret = bdev->driver->move(bo, evict, interruptible,
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no_wait_gpu, mem);
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else
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ret = ttm_bo_move_memcpy(bo, evict, no_wait_gpu, mem);
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ret = ttm_bo_move_memcpy(bo, evict, interruptible,
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no_wait_gpu, mem);
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if (ret) {
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if (bdev->driver->move_notify) {
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@ -320,7 +320,8 @@ static int ttm_copy_ttm_io_page(struct ttm_tt *ttm, void *dst,
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}
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int ttm_bo_move_memcpy(struct ttm_buffer_object *bo,
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bool evict, bool no_wait_gpu,
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bool evict, bool interruptible,
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bool no_wait_gpu,
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struct ttm_mem_reg *new_mem)
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{
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struct ttm_bo_device *bdev = bo->bdev;
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@ -336,6 +337,10 @@ int ttm_bo_move_memcpy(struct ttm_buffer_object *bo,
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unsigned long add = 0;
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int dir;
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ret = ttm_bo_wait(bo, interruptible, no_wait_gpu);
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if (ret)
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return ret;
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ret = ttm_mem_reg_ioremap(bdev, old_mem, &old_iomap);
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if (ret)
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return ret;
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@ -970,6 +970,7 @@ extern int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
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*
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* @bo: A pointer to a struct ttm_buffer_object.
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* @evict: 1: This is an eviction. Don't try to pipeline.
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* @interruptible: Sleep interruptible if waiting.
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* @no_wait_gpu: Return immediately if the GPU is busy.
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* @new_mem: struct ttm_mem_reg indicating where to move.
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*
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@ -984,7 +985,8 @@ extern int ttm_bo_move_ttm(struct ttm_buffer_object *bo,
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*/
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extern int ttm_bo_move_memcpy(struct ttm_buffer_object *bo,
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bool evict, bool no_wait_gpu,
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bool evict, bool interruptible,
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bool no_wait_gpu,
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struct ttm_mem_reg *new_mem);
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/**
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