[TCP] tcp_vegas: Fix slow start
Vegas' slow start was only adding one MSS per RTT rather than one for every ack. Slow start behavior should now match Reno. Signed-off-by: Thomas Young <tyo@ee.mu.oz.au> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -330,6 +330,10 @@ static void tcp_vegas_cong_avoid(struct sock *sk, u32 ack,
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vegas->cntRTT = 0;
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vegas->minRTT = 0x7fffffff;
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}
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/* Use normal slow start */
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else if (tp->snd_cwnd <= tp->snd_ssthresh)
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tcp_slow_start(tp);
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}
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/* Extract info for Tcp socket info provided via netlink. */
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