drm/radeon: wait for 3D idle before using CP DMA
Make sure the 3D engine is idle before using CP DMA for bo copies. Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Cc: Marek Olšák <maraeo@gmail.com>
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@ -3166,7 +3166,7 @@ int r600_copy_cpdma(struct radeon_device *rdev,
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size_in_bytes = (num_gpu_pages << RADEON_GPU_PAGE_SHIFT);
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num_loops = DIV_ROUND_UP(size_in_bytes, 0x1fffff);
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r = radeon_ring_lock(rdev, ring, num_loops * 6 + 21);
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r = radeon_ring_lock(rdev, ring, num_loops * 6 + 24);
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if (r) {
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DRM_ERROR("radeon: moving bo (%d).\n", r);
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radeon_semaphore_free(rdev, &sem, NULL);
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@ -3181,6 +3181,9 @@ int r600_copy_cpdma(struct radeon_device *rdev,
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radeon_semaphore_free(rdev, &sem, NULL);
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}
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radeon_ring_write(ring, PACKET3(PACKET3_SET_CONFIG_REG, 1));
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radeon_ring_write(ring, (WAIT_UNTIL - PACKET3_SET_CONFIG_REG_OFFSET) >> 2);
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radeon_ring_write(ring, WAIT_3D_IDLE_bit);
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for (i = 0; i < num_loops; i++) {
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cur_size_in_bytes = size_in_bytes;
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if (cur_size_in_bytes > 0x1fffff)
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