drm/radeon: wait for 3D idle before using CP DMA

Make sure the 3D engine is idle before using CP DMA for
bo copies.

Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Cc: Marek Olšák <maraeo@gmail.com>
This commit is contained in:
Alex Deucher 2013-07-18 09:24:37 -04:00
parent 058ca4a22e
commit 745a39a9e6
1 changed files with 4 additions and 1 deletions

View File

@ -3166,7 +3166,7 @@ int r600_copy_cpdma(struct radeon_device *rdev,
size_in_bytes = (num_gpu_pages << RADEON_GPU_PAGE_SHIFT);
num_loops = DIV_ROUND_UP(size_in_bytes, 0x1fffff);
r = radeon_ring_lock(rdev, ring, num_loops * 6 + 21);
r = radeon_ring_lock(rdev, ring, num_loops * 6 + 24);
if (r) {
DRM_ERROR("radeon: moving bo (%d).\n", r);
radeon_semaphore_free(rdev, &sem, NULL);
@ -3181,6 +3181,9 @@ int r600_copy_cpdma(struct radeon_device *rdev,
radeon_semaphore_free(rdev, &sem, NULL);
}
radeon_ring_write(ring, PACKET3(PACKET3_SET_CONFIG_REG, 1));
radeon_ring_write(ring, (WAIT_UNTIL - PACKET3_SET_CONFIG_REG_OFFSET) >> 2);
radeon_ring_write(ring, WAIT_3D_IDLE_bit);
for (i = 0; i < num_loops; i++) {
cur_size_in_bytes = size_in_bytes;
if (cur_size_in_bytes > 0x1fffff)