vmwgfx: Infrastructure for explicit placement
Make it possible to use explicit placement (although not hooked up with a user-space interface yet) and relax the single framebuffer limit to only apply to implicit placement. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Jakob Bornecrantz <jakob@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -102,6 +102,7 @@ struct vmw_display_unit {
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*/
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int gui_x;
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int gui_y;
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bool is_implicit;
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};
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#define vmw_crtc_to_du(x) \
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@ -337,6 +337,7 @@ static int vmw_ldu_init(struct vmw_private *dev_priv, unsigned unit)
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ldu->base.pref_width = 800;
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ldu->base.pref_height = 600;
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ldu->base.pref_mode = NULL;
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ldu->base.is_implicit = true;
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drm_connector_init(dev, connector, &vmw_legacy_connector_funcs,
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DRM_MODE_CONNECTOR_VIRTUAL);
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@ -36,9 +36,9 @@
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container_of(x, struct vmw_screen_object_unit, base.connector)
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struct vmw_screen_object_display {
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unsigned num_active;
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unsigned num_implicit;
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struct vmw_framebuffer *fb;
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struct vmw_framebuffer *implicit_fb;
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};
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/**
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@ -51,7 +51,7 @@ struct vmw_screen_object_unit {
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struct vmw_dma_buffer *buffer; /**< Backing store buffer */
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bool defined;
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bool active;
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bool active_implicit;
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};
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static void vmw_sou_destroy(struct vmw_screen_object_unit *sou)
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@ -75,10 +75,10 @@ static void vmw_sou_del_active(struct vmw_private *vmw_priv,
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{
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struct vmw_screen_object_display *ld = vmw_priv->sou_priv;
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if (sou->active) {
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if (--(ld->num_active) == 0)
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ld->fb = NULL;
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sou->active = false;
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if (sou->active_implicit) {
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if (--(ld->num_implicit) == 0)
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ld->implicit_fb = NULL;
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sou->active_implicit = false;
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}
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}
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@ -88,12 +88,12 @@ static void vmw_sou_add_active(struct vmw_private *vmw_priv,
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{
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struct vmw_screen_object_display *ld = vmw_priv->sou_priv;
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BUG_ON(!ld->num_active && ld->fb);
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BUG_ON(!ld->num_implicit && ld->implicit_fb);
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if (!sou->active) {
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ld->fb = vfb;
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sou->active = true;
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ld->num_active++;
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if (!sou->active_implicit && sou->base.is_implicit) {
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ld->implicit_fb = vfb;
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sou->active_implicit = true;
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ld->num_implicit++;
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}
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}
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@ -132,8 +132,13 @@ static int vmw_sou_fifo_create(struct vmw_private *dev_priv,
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(sou->base.unit == 0 ? SVGA_SCREEN_IS_PRIMARY : 0);
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cmd->obj.size.width = mode->hdisplay;
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cmd->obj.size.height = mode->vdisplay;
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cmd->obj.root.x = x;
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cmd->obj.root.y = y;
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if (sou->base.is_implicit) {
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cmd->obj.root.x = x;
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cmd->obj.root.y = y;
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} else {
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cmd->obj.root.x = sou->base.gui_x;
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cmd->obj.root.y = sou->base.gui_y;
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}
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/* Ok to assume that buffer is pinned in vram */
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vmw_bo_get_guest_ptr(&sou->buffer->base, &cmd->obj.backingStore.ptr);
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@ -280,10 +285,11 @@ static int vmw_sou_crtc_set_config(struct drm_mode_set *set)
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}
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/* sou only supports one fb active at the time */
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if (dev_priv->sou_priv->fb && vfb &&
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!(dev_priv->sou_priv->num_active == 1 &&
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sou->active) &&
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dev_priv->sou_priv->fb != vfb) {
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if (sou->base.is_implicit &&
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dev_priv->sou_priv->implicit_fb && vfb &&
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!(dev_priv->sou_priv->num_implicit == 1 &&
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sou->active_implicit) &&
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dev_priv->sou_priv->implicit_fb != vfb) {
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DRM_ERROR("Multiple framebuffers not supported\n");
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return -EINVAL;
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}
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@ -439,12 +445,13 @@ static int vmw_sou_init(struct vmw_private *dev_priv, unsigned unit)
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encoder = &sou->base.encoder;
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connector = &sou->base.connector;
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sou->active = false;
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sou->active_implicit = false;
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sou->base.pref_active = (unit == 0);
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sou->base.pref_width = 800;
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sou->base.pref_height = 600;
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sou->base.pref_mode = NULL;
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sou->base.is_implicit = true;
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drm_connector_init(dev, connector, &vmw_legacy_connector_funcs,
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DRM_MODE_CONNECTOR_VIRTUAL);
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@ -488,8 +495,8 @@ int vmw_kms_init_screen_object_display(struct vmw_private *dev_priv)
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if (unlikely(!dev_priv->sou_priv))
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goto err_no_mem;
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dev_priv->sou_priv->num_active = 0;
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dev_priv->sou_priv->fb = NULL;
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dev_priv->sou_priv->num_implicit = 0;
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dev_priv->sou_priv->implicit_fb = NULL;
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ret = drm_vblank_init(dev, VMWGFX_NUM_DISPLAY_UNITS);
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if (unlikely(ret != 0))
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@ -524,9 +531,6 @@ int vmw_kms_close_screen_object_display(struct vmw_private *dev_priv)
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drm_vblank_cleanup(dev);
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if (dev_priv->sou_priv->num_active > 0)
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DRM_ERROR("Still have active outputs when unloading driver");
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kfree(dev_priv->sou_priv);
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return 0;
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